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A16 - Medieval Mod (SDX)

Feels like forever. =)

...but hopefully another week or so of testing... There is a serious performance issue that makes even the mightiest machines cry, so that's probably the biggest showstopper at the moment. People with i7's and 1080's hitting 15-20 fps...

Fair warning, first release will still be very raw, but we will get it sorted.

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a biomestatic rwg map :)
Gotta say, it's one of my favorite features... Still Rwg, but the basics are the same regardless of seed.

I'm not certain I can convey the magnitude of behind the scene coding that Stomp has done, and will probably not even be noticeable by most.

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Thjank you and the whole team, really thank you for all the hard work you're doing.I'm silently cheering you all on reading the conversation in the discord:cheer2:
Well, join in the convo, we don't bite. =)

 
awesome and ill be honest stompy and guppy u guys did this mod alot faster than i expected :)
It would not have been possible without the help of many, and I do mean many, of the great modders of this game helping out.

It has been a huge learning curve for pretty much everyone involved. My first look at sdx modding, Guppy's first real mod of any sort outside of prefabs and xml tweaks, and a huge commitment to learning the methods for importing assets (not to mention the 100's of prefabs constructed from nothing). TormentedEmu has done an incredible job with the horse and troubleshooting various bugs and patchscripts. Xyth and Morte with their help for both code and asset stuff. Sphere for the animation classes and help with patchscripts (and Hal9000 indirectly). DarkstarDragon and Spectral Force for helping on the xml. Dust for the kickass UI. Tin for the wicked new terrain gen. All the prefabbers who have made some very cool looking PoI's to explore, and more still to come! And I'm probably forgetting a number of people who deserve a mention ;)

Having said that, this is just book 1. There are some big plans for future version of the game and a17 will see a lot of them implemented. Everything from feral dragons hunting players for stealing eggs and setting towns on fire, to hatching said stolen eggs and raising a rideable dragon of your own, to dangers lurking in the depths of lost ruins and massive raid events.

The orcs are stirring... the Necromancer has arisen... the blight is HERE!

 
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As close as you are to having fire already in... hm. =)

Imagine the dragons swooping in and setting your fort ablaze...

 
no i haven darkstar my comp would prob cry and blowup lol and only way to stop us udnerground mole people is by making the underground 2 blocks deep :)

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and ill make an above ground concrete bunker if neccessary when mod comes out :)

 
Having said that, this is just book 1. There are some big plans for future version of the game and a17 will see a lot of them implemented. Everything from feral dragons hunting players for stealing eggs and setting towns on fire, to hatching said stolen eggs and raising a rideable dragon of your own, to dangers lurking in the depths of lost ruins and massive raid events.

The orcs are stirring... the Necromancer has arisen... the blight is HERE!
Goblins and orcs and dragons, oh my:love-struck: Reading all this is making me more and more hyped up every day:excitement: If I knew anything about modding I would have loved to be a part of it. All I can do is try to let as many people know about this mod as I can. As far as I can tell from the videos, this mod deserves attention! :applouse:

 
no i haven darkstar my comp would prob cry and blowup lol and only way to stop us udnerground mole people is by making the underground 2 blocks deep :)
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and ill make an above ground concrete bunker if neccessary when mod comes out :)
heh, I really do have plans for you :)

I have plenty of ideas for how to boil a mole ;) I sure you will curse my name :p

and as for above ground bunkers... they might work... for a time... but if you think passive defense will cut it then it wont work for long :)

 
try me stompy i dare you im 3-0 when challenged so far :p
I dont understand where youre getting concrete still, wood maybe lol. Its medieval mod, theres no concrete. Im sure stompy can make bedrock at 2 blocks if you like, spider had it at 10 blocks in true survival.

:smile-new:

 
Dirt, Stone, Hard Stone, Bedrock. Feel free to dig. :-)

Also, kidding aside, the mod is not about base defense. You'll see why when you find your first goblin shamon.

 
What is going to be the best way to find out when you release the Midieval mod?
Here, first post will be updated. I'll likely find a way to sneak the announcement in a few other threads as well. =) That, and it will appear on Sphereii's Mod Launcher.

 
Here, first post will be updated. I'll likely find a way to sneak the announcement in a few other threads as well. =) That, and it will appear on Sphereii's Mod Launcher.
Will he know? :D

 
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