Thats crazy, but funFirst has run out of dynamite, then exploding bolts and AK47 bullets.
And then...
Day 54
Time 14:50
Beacon died.
From 50 Night killed 5k-6k zombies in constant fight![]()
I tried several seeds, but still didn't manage to find a chest.. HELP! :sSo, just downloaded latest, and forgive my confusion, but I cannot find the beacon? Playing SP Horde Mode. Not sure where it is supposed to be. In a box? Where?
Nvm, found it. Chest is kinda hard to spot.
I doubt that zombies (or at least a horde of them) would spawn inside your base. One lone zombie from a the biome, which respawn daily, could have spawned if you left asphalt within your walls since they can spawn on that.Relatively new to Horde mode and I love it. The anxiety it creates is crazy.I finally gained a little confidence with protecting my beacon until day 5 (I know I know, why so soon)
It seems the horde possibly spawned inside the base or managed to make it past
the 1/4 blocks without damaging them. I used them as a ceiling, and while training my horde I got
on top of my base only to find like 10 zombies inside. DOH!!
Needless to say, BOOM GOES THE DYNAMITE!!
Are you sure you are loading in Horde Mode and if so, how many seeds have you tried ?. The chest should spawn if the town spawns with flat enough area (so if you see only a single road or a town with slopes, try a different seed).I tried several seeds, but still didn't manage to find a chest.. HELP! :s
Servers can use the same files that clients use, its all XML based so you only need to install those on your server. You can download them here or use the files in the master.zip when you use the launcher.Greetings, I have two questions:
1. Is this mod still being developed/added to?
2. Are there server side files for this mod to run on a dedicated server?
Is this with 100% loot value or did you by any chance change the value to something higher?. But I recently increased the amount of ammo the packs have so they might now be worth more than what they cost on later levels. I will look into this. Though from Vendoneer 6+ it probably will not matter to much. I might just make the chance of it selling a backpack the same for all levels of Vendoneer.Not sure if it has been mentioned but this might be game breaking.
At Vendoneer 5 or so, buying the starting bags and selling most of it nets ALOT of Duke's. I have like 300k right now on night 10.
Not sure how to change that because it is the best source of getting random explosives and ammo when the vendor is unlucky.
There is an issue with molotovs being used on Peer to Peer games (Singleplayer and Dedicated server do not seem to have this issue). It seems to cause some kind of desync between the host and the person connecting. I would like if people that are having this issue could test if this also happens in the vanilla game (unmodded). If so we should report this as a bug to the pimps to fix, if not then I will need some more error logs from the host of when the error occurs.I love this mod a lot, but after a certain point, I can't play it anymore. Currently, it takes five seconds between the reloading animation and the ability to fire my gun. Mind you, nothing else in the game stops (there is no lag at all)...all the zombies just keep coming and destroying. It is only my ability to fire the gun after reloading that is delayed. Is this intentional? There are also some problems with the molotov cocktails that give me exception errors. And the person playing with me keeps having to log out and log back in throughout the horde night.
Which log files do you need? ill do some checks later if i can get onThere is an issue with molotovs being used on Peer to Peer games (Singleplayer and Dedicated server do not seem to have this issue). It seems to cause some kind of desync between the host and the person connecting. I would like if people that are having this issue could test if this also happens in the vanilla game (unmodded). If so we should report this as a bug to the pimps to fix, if not then I will need some more error logs from the host of when the error occurs.
Whoops, I will fix it. Will be an interesting game of Necropolis then, with exploding animals and bearsHaidrgna, in necropolise setup for launcher you forgot to exclude HordeHC.One streaming guy can't loot corpses because of that ))
The log files of the host, they should be in the 7DaysToDie_Data folder. One will include whatever errors the host is getting and might give info. I have seen logs of others and clients, but could not really find anything that related to stuff changed in the XML.Which log files do you need? ill do some checks later if i can get on
There is no special server version of this mod, you can use the same files (from download or launcher), install them to the server and then run it.do you have a server file i would like to run your mod on my server
I am not a big fan of bosses, getting one to reliably spawn on every map (and not multiple or none) could be challenge. Though you could just say make it only 1 you have to kill or kill a few of a certain zombie that carries something. But Necropolis is just like vanilla a sandbox, survival is the gameplay, if you manage to survive for a long time without dying then you are the king of Necropolis.1. Add main goal - kill boss. Boss spawns in a center in radiated zone. Have lots of hp, regen, damage and some unique loot that is needed to complete the quest. Or it can have simply lots of coins. And quest can be: money is everything. Having enough money, survivor then can call for help and be evacuated from necropolisWell radiated also outside of the world so maybe there should be other biome in the center, like water...
My boss has 15k hp, pukes with explosives that will kill you with 1 direct puke/melee hit. Also regens 40 hp per second. So kill it and don't let him blow up is a challenge and can't be done in early game. Also screamers will not make boss killing easier. Plus first you need to lure boss out of radiated zone... All that makes real challenge.
2. city_wasteland biome to have lots of zombies but with large respawndelay. They are boss protectors.
For myself i've made 666 ZombiesRadiatedBiomes with 66 respawndelay. Looks nice!
3. Remove water in water biome, make it like radiated (and put this biome in the center for a boss spawning).
Reason - sometimes it generates huge lakes that can save us from everything - temperature (high and low), enemies (they are too slow in water), even blood moon can be survived in a lake. With big enough lake i think even screamers can't disturb you. Also lots of animals near it solve the food problem. Thus having food, water and protection - you can live in a lake and never leave it![]()
Living in a lake is not rly a necropolis style i think... player will never feel the real necropolis survival by doing that.
burnt_forest has some water ponds plus lots of snow everywhere so there should be no problems with getting water anyway.
For a not 1 life challenge gameplay, i also made daysAliveChangeWhenKilled ="0", this way game will never get easier, regardless of how many times you died...
All changes are easy and do not require too much time.