Sure, i know. And i was talking about blood moon nights against normal nights. With blood moon count set to max = 64. And it still was not harder than normal night. And because they all can see me - even easier.
Now about the reason of this:
normal nights 13-15 are set to Stage4 group, and with 316 gamestage (player lvl 113) on 14th night, blood moon is set to Stage5 group. Not big of a difference. That's why it's easier. While should be harder.
Yes, decreasing gamestage needed is good. But during blood moon we have scouts coming, biome also come (at least at start). And blood moon zombies spawn one by one with 1 second delay. Unlike scouts. So to make blood moon harder than usual night, pretty much all blood moon zombies should be rly tough.
Even if it would be gamestage 500+, Stage6 zombies still not enough. There are lots of weak zombies there. It just will not make a difference.
I've checked. Set Stage10 blood moon zombies for 14 night. And there was no scouts or wandering. About 40% of them are still weak zombies. Well i didn't turn off biomes so maybe some of them are...
With scouts it would be about 70% of weak ones.
Maybe the right thing to do is to make separate groups for blood moon? Counts could be less than usual nights, what really matters is to add tough zombies during blood moon.
Right now only if i will set Stage7-Stage8 group on night 14, it will make a difference. Well that will do the trick too. Stage8 at 14 night and Stage9 at 21 and Stage10 at 28, something like that. It's for solo of course. Not sure how gamestage with few ppl will change...
I doubt someone could stay alive beyond day 28. Not in near future at least.
It seems like you designed BloodMoonHorde in gamestages as if only those zombies will come during blood moon night. Then decreasing gamestage needed 4 times could help. But they are not alone there, scouts still spawning and mess up the balance
Turning off scouts for blood moon nights could help to balance. But then it will too much rely on client settings.
Also it would be fun if to make first group lets say Stage6, next Stage7 and next Stage8. For same gamestage. Now you have 6 same groups everywhere. With different ones, it will be like... the more and faster you kill them - the tougher it becomes