Haidrgna
Tester
Those two options are out for me, the first one probably requires a lot of work considering there are no tools to make a premade map, unless I build one ingame, set the time back and then provide it as a loadable savegame. I am already working on making the AI targeting of blocks more weighted and sound carrying further, so they will engage from much further now. The beacon itself will be harder to protect as well, less HP, more volatile.Oh and I did think of a way to make the zombies actively try to attack the beacon, but it would require a complete overhaul. Make a predesigned map, ala Navezgane. A specifically predesigned arena to play in, where you can set it up with any resources/terrain/etc that you want. And have the beacon be already in place at the center. With the beacon being part of the premade map, you can make one part of it be an entity, rather than a block, and give that entity the player tag.
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Or potentially have it be a POI and mod rwgmixer to always put that POI at 0,0. With that you wouldn't need a premade map. A bit less work, but still a chore. All depends on how much work you feel like this little distraction arcade mode warrants.
And you will certainly like what I am working for zombies and lists, currently the mod does not use the worse enemies available in Gnamod at all, it was based off an old list. The new lists when ready will be progressive and at the higher days past 14 will be throwing stuff at bases that will put in the challenge for those that now make it past day 14. One thing is that the Rad zombies are incomplete, besides HP and some other stats they do not differ to much from regular versions, harder to kill due to regeneration yes, but their block damage is about the same. As it is now zombies have a very hard time breaching reinforced concrete and you can get it from day 1, which is a problem. This will be adressed by vendor changes that make it harder to get it on the first day, limiting the type of defense that can be put up right away (but also the kinds of zombies that match what is available). By the time players can make and buy concrete they also will be seeing enemies that have a better chance at breaching it if left unchecked.
Of course this means that the current version will stay current for a bit longer, these systems all interact with each-other and need some proper testing before I let it replace the current version, I will probably get a Beta version in of Horde Mode, hopefully somewhere this week, so that I can update it regularly without disrupting active games.