GoatPunishment
New member
I'm no expert, but if my research is correct (mostly watching Vendui and CapOO), making it a door won't do anything, as Zeds don't "attack" doors more than anything else, supposedly they just see them as empty blocks, so will head toward a door if it is the proper path to the player. Just having a random door is not going to trigger or attract a Zed.I am also curious what would happen if you made a block and gave it EntityType=Player. Looking at the entityclasses, the npc bandits are given the Player class, which might be the tag that makes zombies attack it. If you can give an object 2 entitytypes,, or if entitytype being right isn't needed for inheritance, and give it a physicsbody of a regular block, it might just trick the system into working like a block but encouraging zeds to eat it.
From my experience, it seems the Zeds HATE the pigs and boars. They constantly attack them, even ignoring me in the process. Maybe coding the bottom block of the beacon as a boar or pig will get the Zeds excited to attack the base. Of course, if you could code it as a player, that would do the trick as well, but not sure if that would make it problem some other way.