sphereii and xyth, THANKS!!!! This is an awesome POC. The weird thing for me is that is has SO many of the elements I was planning on implementing for my mod (e.g. the "real world" aspects re no crafting or repairs). As I'm learning the SDX tools (after working on xmls in my first interation), I'm finding more and more possibilities of what can be done.
In my first attempt with this mod, I've survived to midnight on day 1, but I'm slowly dying from an infection on a roof top. I've found a claw hammer, a crowbar, lots of hay bales, and plenty of clean water to survive for another day or so, I'm sure to die before finding an antibiotic. No town found, and the trader took a heavy beating before I cleared out of there (he had a nice purple steel pick axe for I think north of 40,000 dukes!!!!)
Problem for me is that I play "dead is dead" only. So, I'm not sure how far I'm going to get with this beauty. My concept is a bit story driven, and has many of your elements (but provides some starting items that are consistent with the story premise). I'm not sure how much of the xml I can mess with before ruining things...
Anyway, back to my slow death waiting for the infection to take me out. Thanks for the new level of "fun"!