Madmole's not doing the balancing because of the horde night.
Yes, I'm aware of that. I did not claim or argue it was because of horde night. I said I would accept this solution like any other to show that I don't insist on specific methods to balance this. I wouldn't mind seeing an EMP zombie, but I also would be fine with a method that costs nearly nothing to implement, or a method that balances vehicles as a side effect or accident.
Maybe I should have been more clear that the last thing you said is what I don't really accept. You said: "That's balancing for me. Not introducing measures that only target a certain group of players or a certain behavior.". That is an unworkable definition. You could never nerf a shotgun in a game of yours if the shotgun were doing too much damage. Because any player with the behaviour of using predominantely the shotgun is targeted. You could never nerf stealth (like it was done between A16 and 17) since it targets the group of players relying on stealth.
I'm curious how you'd explain that to the people who always talk about immersion. Why should vehicles in the horde suddenly consume more fuel at horde night?
Come on, who cares about immersion-freaks :cocksure: ?
Horde night makes the sky turn red, makes zombies detect you whereever you are. They sure would like to be able to do that in other nights too so they probably aren't role playing that :cocksure: .
So there must be something magical in the air that influences the spark ignition or the chemical reaction itself. Maybe there is more argon in the air ? (hopefiully nobody with any knowledge about chemistry reads this, then I might get away with it)
Wait, that's it: You explain how zombies detect you only on horde night and then I explain the fuel consumption on horde night.
I once mentioned that people who are bothered by the fact the you can avoid the horde on a bike can make a mod. The reaction wasn't that positive.
I am well aware that neither I nor you nor anyone else from the forum can influence much here. But I can give my opinion on a topic.
Agreed. My last sentence was just a disclaimer to everyone ever reading this thread because what I said can be misunderstood and I don't want to open another tangent.
I'm not suprised that your mod-suggestions didn't make anyone happy. Any game, whether vanilla or total conversion, has the goal to be balanced just like it has the goal to be bugfree. It is not about the individual player, it is about the game in its default state being balanced.