PC A simple way to fix crafting! ... ?

Okay, but not being able to craft a lower quality weapon is only a problem if that's something people want to do.  And the only reason people want to craft lower quality weapons, is because it takes fewer weapon parts.  Right?  That's the only reason I know of... maybe people want worse weapons for personal challenge or something, but I kind of doubt it.

Assuming that's the real reason, then I would propose that the game will craft the best quality weapon you're able to make, with what's in your inventory.  Suppose for illustration you need 3 rifle parts per quality level.  Your character may have the skills to craft a quality 4 hunting rifle, but that'll take 12 parts.  If you go to the workbench with only 9 rifle parts, you'll make a quality 3 hunting rifle.  There's already some player communication for this, in the form of showing what quality you're going to make before you press craft, although it could be improved to better communicate what quality you could craft if you had the parts.


Yes, this would be an alternative method to solve the "craft lower qualities". I never said my proposal is the only possibility. But my proposal has other advantages too. I'm trying to sell the complete package because with it I improve 3 problem areas with (estimated) a few dozen lines of script code and some xml.

On swapping mods, okay, it's annoying and clunky.  But why just target higher quality weapons of the same type for a quality of life improvement?  How about, you select a weapon in your inventory, you see the installed mods on it as you do now, and you can simply drag and drop them from there onto any other item that accepts that mod?  That'd cut it down to one mouse action per mod, and apply to all items.


This would improve mod handling 10-fold. For this one problem a superior solution. Also I would assume a bit more programming effort (GUI changes like hovering over an item with a mod in hand needs to switch it to modify mode. You need a new way to select armor slot display while having a mod in hand to not lose some functionality again). If they choose to implement that I won't complain.

 
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