I think crafting of weapons and armors is still in need of a fix. I want to propose a scheme and hope you all can tell me whether it sounds like a good plan for the current game. The scheme isn't really new, but we are older and wiser now and the game is constantly changing.
* Crafting an item of quality n needs a weapon of quality n-1 in addition to the usual ingredients.
* The other ingredients (weapons parts, steel,...) would be adjusted to reflect this change, so to keep the current balance you would need a slowly increasing amount of weapon parts (maybe from 2 to 6) for each step.
* Modded weapons can be used as crafting ingredient, the mods stay in the weapon
There are a few advantages to this change:
1) Finally you can craft lower quality items even if you have less ingredients than your perk allows
2) Currently if you have perk level 4 you seldom craft a weapon quality 4. You wait until you are at perk level 5. And in practice you very seldom build lower qualities because you find a better quality faster than you can craft one. With the new scheme crafting the next step is always a good choice unless the random roll for the current weapon was especially high for the quality.
3) It is YOUR weapon you make better, giving you the subjective impression of having a beloved weapon that grows with you. Our subconsciousness is a sucker for such irrelevant details, or why do you think coloring your weapon and armor is so popular?
4) Crafting a quality 5 weapon from scratch would involve more steps, but this won't really be necessary in actual play. Instead you would save a lot of time because you usually don't need to transfer mods.
* Crafting an item of quality n needs a weapon of quality n-1 in addition to the usual ingredients.
* The other ingredients (weapons parts, steel,...) would be adjusted to reflect this change, so to keep the current balance you would need a slowly increasing amount of weapon parts (maybe from 2 to 6) for each step.
* Modded weapons can be used as crafting ingredient, the mods stay in the weapon
There are a few advantages to this change:
1) Finally you can craft lower quality items even if you have less ingredients than your perk allows
2) Currently if you have perk level 4 you seldom craft a weapon quality 4. You wait until you are at perk level 5. And in practice you very seldom build lower qualities because you find a better quality faster than you can craft one. With the new scheme crafting the next step is always a good choice unless the random roll for the current weapon was especially high for the quality.
3) It is YOUR weapon you make better, giving you the subjective impression of having a beloved weapon that grows with you. Our subconsciousness is a sucker for such irrelevant details, or why do you think coloring your weapon and armor is so popular?
4) Crafting a quality 5 weapon from scratch would involve more steps, but this won't really be necessary in actual play. Instead you would save a lot of time because you usually don't need to transfer mods.