Fox, see ZombieSurvivors link in his Edit. There are sound files of bullets passing by downrange
They triggered a memory of a training course I went through in the military; live fire M60s (7.62) shooting over our heads as we navigated an obstacle course. At night, in the rain, of course... At the beginning of the course there was a ~15 foot high embankment that led up to the course with all the 'junk'; culvert tubes, razor-wire, pits, etc. We were all stacked up at the base of the wall, then the trainers started up the sirens, boomers, M60s, etc., then the "GO!!". But I remember hearing the bullets zinging by overhead and thinking, "oh ♥♥♥♥! those bastards weren't kidding, this -is- live-fire!". Once you were up onto the course itself the bullet sounds weren't as easy to identify, due to all the other sounds, and the muzzle blasts of the M60s.
And I recall using a snow shovel to clean up all the brass inside the M60 towers. Thousands and thousands of rounds fired. No idea if they still do this now a days, been a few decades, heh
nodOn, I agree with you actually. One of the reasons I keep hoping for a .45 ACP pistol to be added. Since the 'normal' .45 ACP round is well under ~1100 fps there isn't a supersonic crack to help wake the zeds.
Though it shouldn't be too hard to make a modlet to add in sub-sonic rounds for both the 9mm & 7.62 rounds.
If the modlet kept to 'rl' then both rounds would wind up being about the same in 'power'. Which wouldn't be a big deal with the 'sneak shot' bonus, but would sure be felt by the Marksman rifle in a non-stealth fight; so we'd get good quick at swapping out ammo types