Im sorry if it was already suggested but I couldnt find it.
But I was thinking about a melee secondary attack, where your char holds the weapon sideways in something like a 45/60 degrees angle and pushes a zombie that its too close also it would have a small chance to flinch/knockdown the zombie. The chance to flinch/ko could be improved by pummel pete.
For balancing porpuses I guess it should have a kinda slow animation and consumes more stam than a simple melee attack, like 4 -5 times more, so you cant spam it to keep all zombies away. Maybe you cant flinch/ko heavy (fat) zombies until certain level of pummel pete and it would just push them back.
What do you guys think?
But I was thinking about a melee secondary attack, where your char holds the weapon sideways in something like a 45/60 degrees angle and pushes a zombie that its too close also it would have a small chance to flinch/knockdown the zombie. The chance to flinch/ko could be improved by pummel pete.
For balancing porpuses I guess it should have a kinda slow animation and consumes more stam than a simple melee attack, like 4 -5 times more, so you cant spam it to keep all zombies away. Maybe you cant flinch/ko heavy (fat) zombies until certain level of pummel pete and it would just push them back.
What do you guys think?
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