4sheetzngeegles
Well-known member
This is not a pimp dream, but, a simple environmental question.
What happened to thep_smokestorm particles? If set to be used in a biome, the color is
the same as the P_duststorm only a lot less density.
Would it be possible to redo or re color it in a new update? The present color is a light
tan vs a dark gray to black tint. I first noticed it when the new data.unity3d bundle replaced
the separate files.
I used it in conjunction with the fog that Faatal worked on. The P_snowstorm is still the same.
Was\Is there a functionality problem for the change?
The main use is contrast, when used at a slightly to greater higher wind level it artificially
creates a volumetric and shimmering fog vs a depth of field contrast.
"using p_snowstorm chunk level 2"
The way to quickly test, verify, or experience what I am talking about, Add fog prob in the forest
biome, "increase the wind parameter 0, 100 for max change". Then you will need to temporarily DM.
This is to change the tint of the "weather fogcolor to to either 0 0 0, or .1 .1 .1, or .2 .2 .2.
Either of this will show it more clearly.
The change over a period of time has made it so that fog is nearly the same color as the p_snowstorm.
When it had a higher color differentiation, it created a hidden then reveal effect. Since the fog and
particle system had been by Faatal I had used it to that extent. Now it's nearly a white on white sheet.
I've monitored it at different intensities and experienced no fps drops, in big cities or wilderness.
The reason I didn't ask about it before is because of all else that was going on with console release,
and other system updates. It's basically a sprite sheet duplicate of the dust storm but with a gray\black
tint.
When I first read about the weather overhaul, This is the first thing that I thought about, mainly because
it's highly visual, enhances the living environment idea, and is a low resource load.
I'm just curious will it ever return or has it been removed permanently, or with everything else that is happening
was it overlooked?
This is an example of the settings mentioned above. Used in the forest because of the darker ground texture shows the
potential for the effect more clearly.
<weather name="default" prob="88">
<Temperature min="65" max="70" prob="1"/>
<CloudThickness min="0" max="0" prob="35"/>
<CloudThickness min="10" max="70" prob="65"/>
<Precipitation min="0" max="0" prob="1"/>
<Fog min="0" max="2" prob="1"/>
<Wind min="10" max="100" prob="1"/>
<ParticleEffect prefab="@
articleEffects/p_snowstorm1.prefab" ChunkMargin="2"/>
</weather>
What happened to thep_smokestorm particles? If set to be used in a biome, the color is
the same as the P_duststorm only a lot less density.
Would it be possible to redo or re color it in a new update? The present color is a light
tan vs a dark gray to black tint. I first noticed it when the new data.unity3d bundle replaced
the separate files.
I used it in conjunction with the fog that Faatal worked on. The P_snowstorm is still the same.
Was\Is there a functionality problem for the change?
The main use is contrast, when used at a slightly to greater higher wind level it artificially
creates a volumetric and shimmering fog vs a depth of field contrast.
"using p_snowstorm chunk level 2"
The way to quickly test, verify, or experience what I am talking about, Add fog prob in the forest
biome, "increase the wind parameter 0, 100 for max change". Then you will need to temporarily DM.
This is to change the tint of the "weather fogcolor to to either 0 0 0, or .1 .1 .1, or .2 .2 .2.
Either of this will show it more clearly.
The change over a period of time has made it so that fog is nearly the same color as the p_snowstorm.
When it had a higher color differentiation, it created a hidden then reveal effect. Since the fog and
particle system had been by Faatal I had used it to that extent. Now it's nearly a white on white sheet.
I've monitored it at different intensities and experienced no fps drops, in big cities or wilderness.
The reason I didn't ask about it before is because of all else that was going on with console release,
and other system updates. It's basically a sprite sheet duplicate of the dust storm but with a gray\black
tint.
When I first read about the weather overhaul, This is the first thing that I thought about, mainly because
it's highly visual, enhances the living environment idea, and is a low resource load.
I'm just curious will it ever return or has it been removed permanently, or with everything else that is happening
was it overlooked?
This is an example of the settings mentioned above. Used in the forest because of the darker ground texture shows the
potential for the effect more clearly.
<weather name="default" prob="88">
<Temperature min="65" max="70" prob="1"/>
<CloudThickness min="0" max="0" prob="35"/>
<CloudThickness min="10" max="70" prob="65"/>
<Precipitation min="0" max="0" prob="1"/>
<Fog min="0" max="2" prob="1"/>
<Wind min="10" max="100" prob="1"/>
<ParticleEffect prefab="@

</weather>