Coffee_hajdit
Refugee
Do you know what we're missing?
More fire!
I think adding a flamethrower as Intellect’s dedicated ranged weapon would be an amazing idea and one that I see adding more play styles to the game, and also eliminating the "pipe baton bundle"
Its ammo would be crafted in batches of 20 at the workbench, and 50 in the chemistry station, with three fuel types:
(1). Normal Fuel (100 gas + 2 oil)
(2). Napalm Fuel (100 gas + 5 oil + 2 polymer)
(3). Melter Fuel (100 gas + 5 oil + 1 acid)
It could also open the way for a flamethrower-type trap which is something we need in the game.
Feedback from all is welcome and sorely needed
More fire!
I think adding a flamethrower as Intellect’s dedicated ranged weapon would be an amazing idea and one that I see adding more play styles to the game, and also eliminating the "pipe baton bundle"
Its ammo would be crafted in batches of 20 at the workbench, and 50 in the chemistry station, with three fuel types:
(1). Normal Fuel (100 gas + 2 oil)
(2). Napalm Fuel (100 gas + 5 oil + 2 polymer)
(3). Melter Fuel (100 gas + 5 oil + 1 acid)
It could also open the way for a flamethrower-type trap which is something we need in the game.
Feedback from all is welcome and sorely needed