The live service bubble burst in 2023 and obviously resulted in terrible losses, financial and otherwise, for the triple As. CEOs saw the success of Fornite, et al., and said to themselves, "That's what we need to do," then set about tasking every studio and its neighbor to produce one regardless whether the studio had any experience even with multiplayer games, much less "live service" games. Ergo, the disastrous launch of FO76* and Redfall, among others. The big boys couldn't absorb the losses, which is much of the reason for the massive layoffs across the industry over the past couple of years, imo. They overhired during Covid; under-delivered; and are now paying the price.
Not only is the live service market saturated, people who enjoy live service games don't flit from one to another. They stick with the one they're playing. It would take the most original, ingenious idea to lure them away at this point and the single player-base of studios like BGS and Arkane mostly didn't hop aboard the live service freight train. They had to struggle to find an audience. Phil Spencer was ready to axe FO76, it took so long for that game to find a captive audience. That's why I thought Blood Moons was ill-advised. The live service train had already left the station.
Live service fans are not the audience TFP built and I don't imagine they'll retain the majority of it if they do go that route and if player sentiment is any indication. Then what? Struggle to find a new one? Or...borrow from another one?
I don't want 7 Days to Die to turn into one and I don't believe it is headed that way.
I certainly hope not but, if it does, it will no doubt go the route of Dead by Daylight.
Not a live service game...at first. The players who have already expressed an interest in it becoming live service would no doubt come along for the ride, but I can't imagine most 7DTD fans would be interested any more than they were interested in Blood Moons. Of course, my imagination could be off, but I get the impression BI thinks it's bought a built-in audience and not just a studio and game.
*Honestly think CEOs saw the writing on the wall for live service and unceremoniously dumped FO76 on the market half-finished; washed their hands of it; and left BGS to face the brunt of the criticism. I feel for the studio and its devs. It wasn't their doing.
This game does not have DLCs, at least not according to mainstream definition.
I was rather hoping TFP would buck the mainstream. Fortunately, there are other studios that will, can and do.