A New Chapter for The Fun Pimps and 7 Days to Die

No that is not reasonable.
In every case, the base game is where all the real heavy lifting in creation is done. No addition could ever demand so much work that it would cost nearly the same as the base game. Even at 50% of base game's cost DLC can be considered expensive for nearly every game.
I agree, €8 for a cosmetic item is a lot, considering the game cost me €15 or €17—I don't remember exactly. That said, as I mentioned earlier, I don't know how video game development works behind the scenes or what they have to do to fund the project, so I'm fine with it as long as they don't go too far. In fact, I haven’t bought any armor—I’m not the type of player who cares much about how the character looks, I like them but I don't need them.
 
I agree, €8 for a cosmetic item is a lot, considering the game cost me €15 or €17—I don't remember exactly. That said, as I mentioned earlier, I don't know how video game development works behind the scenes or what they have to do to fund the project, so I'm fine with it as long as they don't go too far. In fact, I haven’t bought any armor—I’m not the type of player who cares much about how the character looks, I like them but I don't need them.
I agree...as long as there are no pay to win sets, who cares?
there is no set way that games developments are paid for
big studios are well funded, they should be able to release fully functioning games, but, don't.
medium and small studios seem depend on crowd funding or having had good sales in Early Access. then hustling out content to keep sales steady. most foster relationships with content creators to keep hype for the game up.

I prefer what was done with Rust: Parallel development...both PC and console get the best their systems can handle, and optimizing makes the game better for both. at no point have they stopped trying to make content.
They sell a ton of skins...for buildings, for weapons and clothing, have lots of decorative pieces for people who like that sort of thing....hell even your fishing rod can be re-skinned. This has been more than enough to keep everyone happy for a very long time. I have probably spent at least a hundred on skins myself over the years. (i like the re-textured building sets)
I like to use Facepunch and Rust as an example because they were also a very small indie company when they started that project in 2013.
 
A better analogy…
Spitting against the wind is the best analogy.

I know there is always the hope that if gamers could just unite and refuse to support the model, the industry would be forced to change— but unfortunately gamers are already united in voting with their wallets and the votes don’t coincide with the popular internet message board outrage we see repeated over and over again.

As for this game becoming a live service model we’ve already seen posts in favor of it. Our overzealous PVP cousins are very much interested in 7 Days turning into a game that supports 50+ players destroying each other season after season….
 
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