A New Chapter for The Fun Pimps and 7 Days to Die

So technically I still do own the games but can't play them.
You have some issues there, but they're all "technical" in nature.
- Are the floppies even readable after decades
- You don't have the HW to read them
- You don't have the old HW to run the correct SW that would run the games properly
- They'd fail to run properly on new HW / SW ( => need emulators)

But no-one has flicked a switch that will make them unplayable, which is the fear with "live service" or any other form of online DRM. If I buy a physical copy and destroy it myself, I wouldn't be mad at the company. If time deletes the disk, same deal.

Will the people who bought it from HB still be able to play and those from steam not?
Depends on all kinds of things.. steam allows for license checks and connectivity features; when you lose those, a game may fail. If you have a DRM-free local copy, no-one can disable it; I don't think Humble Bundle guarantees any DRM-free-ness thou, so I don't know if that applies to them.

And like Riamus there, I don't think steam will disappear anytime soon; but I wouldn't put it past the EU to ban them before 2030 ... so other restrictions may apply :P
 
You're so naive... :sneaky:

I am describing the theory to discuss whether your analogy is fitting or not. Whether any countries use their powers for the right or wrong reasons would be a political discussion and not at all applicable or allowed on this forum.

You still think the government works for "the common good"?
Really? What are you, a communist? :unsure:

I guess you didn't read the part where I pointed out how laws are approved both for the cars, and the gaming industry.

What does it have to do with the topic which was companies who make their games unusable through turning off (game or DRM) servers? That is and was always possible because there are no laws that prevent it, not because there are laws specifically made to allow it. At least not any that were specifical for the games industry (if you were thinking about copyright)

The problem is not that old cars aren't up to new regulations, the point is they should have the existing cars reach the end of their life cycle naturally (or be voluntarily replaced by their owners) without forcing people to spend money they don't have just to keep "up to date" wit the latest climate change scam.

You are here postulating that whatever you bought has to reach the end of its life cycle. I.e. the law can't disadvantage you in any way using whatever was bought legally once. Which can't ever be an universal law above other rights.
If for example some substance used in food is later found to be poisonous to humans, animals, or nature, it must be possible to forbid it, even if some cook bought a years supply of it. Is that fair to that individual? No. Still necessary.
 
Yes. You just confused me somewhat by implying they would reissue/relabel the game after 4.0.
4.0 seems to be bandits, but the story would still be missing. So a free 5.0 seems certain and I think it will be 1-2 more before they declare the game finished.
I'm sorry for the confusion. No I did not expect BI to prematurely change the game type.
That would be irresponsible, and would damage their and TFP's reputation. The bottom line
is profit, which is based on consumer point of view and appeal.

The 4.0 reference is meant for after conclusion of the game, meaning the last two segments
included. It's the numeric vs literal adjustments, meaning a new threat etc, literal is easier
to translate, for me.
The steam ID reference, was for the game itself on steam. Would the name be changed and a
new ID added, to separate availability for purchase or subscription. Because if the name
were the same, and under the 251570 and the same lookup. It would get confusing to anyone but
a new subscriber. Or would the present, 251570 be removed and replaced. That is why I wrote
like remastered versions.

The only reason it is a curiosity for me is because, of the extended length of time, that the
game was produced as a sort of completionist format. 7DTD was built as a product for a decade,
I was curious how it could be converted to a service style, without a complete rework.
If it were to shift more to a dead by daylight or fortnite format, wouldn't the player count support
on servers need to be reworked and potentially increased. From a more naive point of view, the game
has a stronger focus on single player, then coop availability, and then larger server population with
caveats. I only write this because of the Data size and transport needed, to effectively expand the
player scale supported on servers, vs cooperative interlinks.

The reason for that thought is, from what I have seen, larger player volume focused games, have
the outfits, outfit customization, additional assets and store items for sale from the beginning.

Aesthetic skins are primarily for individuality and the see me appeal. Which includes the necessity
for stronger server support, inferred. Or a potential replication of blood moons match fails, it may
not have been the only reason but lack of server support was a contributing factor, that may have made a
difference. Most of the servers that these transactions would be beneficial for are not personal servers,
because of the structure and how they are maintained. The primary server pop and hosts for this game
are personal, wouldn't a new form of checks and balances distribution system need to be designed
to make it function. Or adding company owned and run servers.
I realize I am not owed an explanation of any sort. But if you don't ask, you will not know. I have gotten
more than the sum of it's parts from the game. I kept a running, log of the history of this game as the
industry progressed and changed around it. Unbiased the good the bad and the ugly. Why, initial presentation,
and being able to physically and literally through reading, experience the game, the dev interaction, forum
responses, Net perceptions, through a life cycle. Kind of like a detailed class on, what it takes both on front
and back end, to produce a game in the accelerated information age. Binary games meaning Assembly Roms,
To early exes and wads, to now, it kind of gives me snapshots, of possibilities and impossibilities. I am hoping
that the last chapter is epic and not uniformly lackluster. I am using the old form of Epic, meaning a long narrative
paralleled by the dev time, Following personal ideals vs industry standards paralleled with heroic deeds and adventures
and finally rooted in history.
 
Still wondering why Behavior hasn't made any announcement?
It has. There are just no details about the acquisition or what's to come of it because TFP and Behavior haven't completely worked those out yet. What representatives of both companies have said is TFP will continue working on finishing up the roadmap (bandits, story, etc.), then Behavior will take a more "active" role, which could mean anything.
 
It has. There are just no details about the acquisition or what's to come of it because TFP and Behavior haven't completely worked those out yet. What representatives of both companies have said is TFP will continue working on finishing up the roadmap (bandits, story, etc.), then Behavior will take a more "active" role, which could mean anything.
Didn't they say only through bandits? After bandits, they'd start changing things? Maybe I'm remembering it incorrectly. So story could change from initial plans.
 
Didn't they say only through bandits? After bandits, they'd start changing things? Maybe I'm remembering it incorrectly. So story could change from initial plans.
Possibly. I hadn't read that specifically. Have a source? Both mentioned sharing developers, which I assume (though you know they say about assuming) means Behavior's developers would be helping TFP finish up the roadmap at some point, then Behavior would take on a more active role in some capacity. What that means is anyone's guess.

Speculation is interesting, but we just don't know.
 
Possibly. I hadn't read that specifically. Have a source? Both mentioned sharing developers, which I assume (though you know they say about assuming) means Behavior's developers would be helping TFP finish up the roadmap at some point, then Behavior would take on a more active role in some capacity. What that means is anyone's guess.

Speculation is interesting, but we just don't know.

The quote below is from Roland about it, but I thought I saw something more concrete... probably in that referenced press release, though I don't remember where that link is.
From Behavior’s press release it looks like things are staying the same up to the Threat Update (bandits) of the original roadmap. After that, there may be changes.
 
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