A New Chapter for The Fun Pimps and 7 Days to Die

Plus story mode and Sandbox options and who knows what else... Because they don't talk anymore!!! I'm sure there's a good reason for it, but still... Very frustrating to go from next to nothing, to actually no news whatsoever.
I hope things get in motion with Behaviour Interactive so that we get some kind of news, roadmap... Anything!!!
Well for Blight it took a halve of year ( i'm realy active on their discord) before we got a news after deal
There's still a year plus of work probably.

They also have another stuff in the pipeline apart from 7dtd.
Eh - it's possible but: they spin off failed. So: I believe they are talks about new titles. I guess it would be Walking Dead IP because Behaviour have rights to make such game but: 7DTD is already 13 yo and still unfinished. So making two projects in same time would be problematic
 
Well for Blight it took a halve of year ( i'm realy active on their discord) before we got a news after deal

Eh - it's possible but: they spin off failed. So: I believe they are talks about new titles. I guess it would be Walking Dead IP because Behaviour have rights to make such game but: 7DTD is already 13 yo and still unfinished. So making two projects in same time would be problematic
Hey Matt! How're you doin'? 🙂
Long time no see.

At least now you have Newsstands and Skeletons in the game! 🥳
(well, not that many skeletons to be honest... but close)
 
Anyone that understands how this type of shift works, could you tell me?

So, if they go GAAS, after 4.0 will the new release be considered a redo, a new game structure under a new steam game id code,
like games that are labeled as remastered?

GaaS is an umbrella term for a lot of different methods how to handle a game.

For some people DLCs may already be a form of a GaaS. In https://en.wikipedia.org/wiki/Live_service_game you can see a list of methods commonly thought of as signs of a GaaS. Notably DLCs are not listed there though

Currently I would assume only fully released games are used as GaaS games, though free-to-play titles are probably GaaS already in early access !?

And in a way even the Early Access as done by TFP could be viewed as a larvae-type of incomplete GaaS as you get continually content, but without the monetarization. But since 7D2D released some DLCs, in combination it could actually fit the definition. ;)

One thing Behaviour almost surely won't do is some switcheroo of declaring 7D2D finished before it has bandits and story and rereleasing the same game as 7d2d 2. That would be a monumental break of promises and practices and generate a huge ■■■■ storm.
They will first try to speed up completion of the game (i.e. bandits and story) to have a released game. You can view it as reaching a "clean slate".
Then start with whatever ideas they have for the future of the game, which could be just DLCs or even nothing at all to move all development over to the other game in the pipeline. Or it could be real GaaS "features" like in-game shop or even free-to-play.

In order to lock it in, wouldn't the Complete unity file structure need to be redone, to solidify company only sanctioned modding?

Having official approved mods (to get them on console) is independant of a game being GaaS. Are you assuming both are linked or is this just another topic? Did anyone actually hint at Behaviour doing this? AFAIK Behaviours plans are all pure speculation from forum users. Sure, they probably have a modus operandi, but nothing prevents them from leaving 7D2D unchanged in ways they think work well. I am sure though that at a minimum some monetarization is about to come, at least in the form of content DLCs after release.

Otherwise, it would be corporate paid mod vs Modder free mod.

I only asked about GAAS because the three Montreal positions, list it.

Where do you see GaaS there?

A community manager, a design director, a producer and a UX director have nothing to do with GaaS, most if not all mid- to AAA sized games have such positions filled I would assume. Until now the huenink brothers were producer and creative director for 7D2D, although at least Madmole only sparingly as he was at work with another game. It could just be meant as better separation of work and more dedicated management of 7D2D or as a sign that hueninks want to eventually give up their positions completely.

Since UX is one of the things they wanted to overhaul in one of the next updates (? unless I am confusing this with another game) a UX director seems like a good idea. Sure it could also mean they will add additional UX for an in-game shop or a modding interface, we can speculate endlessly here.

Also US companies like to give important sounding names to all positions. A simple sound technician is suddenly called sound director, the guy who makes coffee is "supply manager". Sounds better but is the same work.

It reminds me of Brewster's Millions, in principle. If you give someone everything openly for 10 years financially free, then attempt
to give the same thing, with a constant price, humans being humans which would be more appealing.

Although it could work for a new target market i guess, like if it could be micronized, for steamdeck, nintendo switch, or cell phone
cloud streaming.
 
Plus story mode and Sandbox options and who knows what else... Because they don't talk anymore!!! I'm sure there's a good reason for it, but still... Very frustrating to go from next to nothing, to actually no news whatsoever.
I hope things get in motion with Behaviour Interactive so that we get some kind of news, roadmap... Anything!!!

I think there is a pretty high chance to almost certainty that Behaviour ordered a round of silence until the time their new community manager takes over. The silence seems just too aprupt.
 
Well for Blight it took a halve of year ( i'm realy active on their discord) before we got a news after deal

Eh - it's possible but: they spin off failed. So: I believe they are talks about new titles. I guess it would be Walking Dead IP because Behaviour have rights to make such game but: 7DTD is already 13 yo and still unfinished. So making two projects in same time would be problematic

Doing 2 projects at the same time is not problematic but almost a necessity for mid-sized developers. Because some of the jobs are not needed at the end of a games development cycle, those specialists work on a new title.

And in 7D2Ds case (AFAIK) that was an as yet unannounced title with reuse of 7D2D's code as far as we know.
The spinoff has nothing to do with that title, it was developed by a different developer.
 
GaaS is an umbrella term for a lot of different methods how to handle a game.
"X as a service" is basically "you'll pay us a monthly fee for access to our servers". More accurately, "the company holds an asset you'll pay for repeatedly, per use or subscription". Live Service is that, the current game isn't. With that in mind, Looking for a CommMan that has experience with Live Service Communities sounds .. predictive.

Then again, even the current game has similar communities, including public servers and their communities, so the skill set is probably a good match even without changes. It could fit, but I doubt it :P

(Should all of this be in the "New Chapter" - thread?)
 
"X as a service" is basically "you'll pay us a monthly fee for access to our servers". More accurately, "the company holds an asset you'll pay for repeatedly, per use or subscription". Live Service is that, the current game isn't. With that in mind, Looking for a CommMan that has experience with Live Service Communities sounds .. predictive.

This seems to be a too narrow definition. At least free-to-play titles who do financing by in-game-shop and fleecing "whales" do count as GaaS as well. So there doesn't need to be a monthly fee and no servers. The only common ground seems to be further content and at least part of the players paying for that continually.

I only saw the picture with the simple list posted here, a further job description would naturally give a more complete picture.

Then again, even the current game has similar communities, including public servers and their communities, so the skill set is probably a good match even without changes. It could fit, but I doubt it :P

(Should all of this be in the "New Chapter" - thread?)
 
Sure; there are plenty of methods to confuse people to pay. But the current game isn't Live Service. Looking for Live Service managers sounds ominous. Anything called Live Service, I'd count as GaaS, and thus I don't see why we're arguing :P

live-service is the same as GaaS in my opinion. You seem to define life-service as something narrower than GaaS, it seems. So this is where we apparently disagree
 
This seems to be a too narrow definition. At least free-to-play titles who do financing by in-game-shop and fleecing
Sure; there's plenty of ways to skin a cat. The current Game isn't Live Service, looking to hire Live Service experts sounds ominous. Anything that fits "Live Service", fits GaaS - I don't see why we're arguing?
 
Where do you see GaaS there?

live-service is the same as GaaS in my opinion. You seem to define life-service as something narrower than GaaS, it seems. So this is where we apparently disagree

First line of tasks from the job app I linked:
"Define and lead the community strategy for 7 Days to Die as a live service title."

 
Currently I would assume only fully released games are used as GaaS games, though free-to-play titles are probably GaaS already in early access !?
There are only 2 segments left for it to be officially, legally, and Obligatorily considered complete and free of kickstarter.
One thing Behaviour almost surely won't do is some switcheroo of declaring 7D2D finished before it has bandits and story and rereleasing the same game as 7d2d 2. That would be a monumental break of promises and practices and generate a huge ■■■■ storm.
That I I understand, because I read the rules of Kickstarter, and Just for curiosity sake, I queried If a company has not fullfilled their kickstarter
requirements, and is then sold to another company, then whom assumes responsibility.
Having official approved mods (to get them on console) is independant of a game being GaaS. Are you assuming both are linked or is this just another topic?
Another topic: the format used now is intentionally open and designed for modding. If it is left the same, then I would use Ultima Online as
and example. Look up emulator, and emulated shards.
Did anyone actually hint at Behaviour doing this?
No
Where do you see GaaS there?
I read the requirements, for each of the positions to get an idea of what they were
looking for. The requirements give an idea of a planned direction, vs hypothesizing.

Gaas is one of the requirements, for The Design Director position.

Deep understanding of GaaS and live operations and what it takes to keep players coming back.


For the producer position: It stated
Proven success in managing the production of AAA games for PC/Console and on live games.

So would that potentially block anyone from TFP since they are Indie vs AAA.

UX Director position, wouldn't that be appropriate for, an older TFP staff member, They would have
better first hand knowledge of the the game, player expectations minus the superfluous ideas,
and most importantly the History, of the development. It wouldn't hurt if they also played the
game. To give fist hand input, to avoid game generalization vs specialization.

I Looked up the definition of Gaas and UX, to understand more clearly.

References came from:


But still I thank you for taking the time to give me good answers
 
I thought the gist of GAAS was that you don't own the game, you pretty much play it temporarily until it exists no more. Unlike buying a game on disk or a digital copy you actually own.
 
In the video game industry, a live service game (also referred to as games as a service, abbreviated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the live service model are designed to receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a live service model to be called "living games" or "live games" since they continually change with these updates.
As long as they make the kickstarter promises implementation their "initial sale", i don't have a problem with this. None at all. And i am not speculating what is going to happen. There are enough crystal balls in here already.
 
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