TheGrumpyOldGuy
New member
Hi, I'm a current steam player and I was testing the skills and armor bonuses to see if they worked properly after some friends and I discovered some strange behavior of the mining gloves and we have figured out that many of the weapon skills and damage bonuses from armor are not accurate.
Testing so far just the +60% damage from the preacher gloves. This is on a fresh character with no magazines read and no skill points used and targeting base zombies with no armor.
with a magnum that does listed 77.5 damage I am consistently doing 77 damage to enemy zombies (debug mode I can see the hp and turn off their AI).
I put the gloves on and now I am consistently hitting for 116. 60% bonus should be 123, so the real bonus is closer to 50% with no other modifiers.
Level up to 300, put 5/5 points into handguns, now I have (supposedly) a 50% bonus to magnum damage. Notable my listed damage with the gun is still 77.5 so it appears that number is your base damage explicitly.
Now a 50% increase of 77.5 I should be doing 116.25 damage per shot.
How much do I do? Consistently 110, which is about 42%, not 50%.
Okay so the skill bonuses are off.
How does armor factor into this?
Well with the armor and the 5/5 skill my total percentage bonus is 110%. So if it's additive I should be hitting for 162.75 and if it's multiplicative it should be even higher.
So how much do I actually do? 149, repeatedly 149 damage.
And we can see from the numbers that 110 damage with the perks and no gloves, when we put the gloves on if it's actually 60% we should be hitting for 176, and we're only hitting for 149. That's about a 35% bonus, not 60%.
In short, the preacher gloves give less of a bonus than they say they do and the more bonuses you have to something the lower their percentage bonus becomes.
The really strange part is that with no skills the gloves added 39 damage.
With the gun skills, once I put the gloves on they still add the exact same 39 damage, so it looks like they don't scale with skill damage bonuses at all.
That's odd. So we tested the nerd helmet and learning elixir.
Nerd helmet gives exactly 20% more xp. Base zombie kill is 400, helmet its 480.
Learning elixir gives exactly 20% by itself, 400 to 480 as expected.
How much do the two together give you? 560. Exactly 40% more xp. So the XP bonuses at least are additive and work exactly as they say. So clearly some bonuses are accurate and additive.
Now mining gloves.
Base steel pickaxe with no bonuses and no skill points. Says it does 148.3 block damage.
Does exactly 148 block damage when used on an iron vein.
Now with the gloves (which should be +50% or in this case 222 damage) we hit the block and do... 190? That's 29%, almost half of the listed 50% bonus. And we haven't done anything to the base block damage so this percentage is flat out a lie even at the very basic level and it's notably different from the preacher gloves which at least got close at baseline to their listed bonus.
Lets try with some bonuses added on. 5/5 miner 69er should give me 150% damage baseline. So with 148 as my starting number I should see 370 damage if that number is accurate. This is just 5/5 miner with no gloves. How much do I do?
275? That's an 86% bonus roughly, it's way off even the baseline is way off. It's a full 60% less damage than it should be.
So how does it work with the gloves? Gloves and 5/5 miner I hit for 318. These bonuses together should add up to +200% extra damage, meaning I should be doing 444 and I'm doing 25% less than that for some reason. Even the base damage of 275 with no gloves putting the gloves on only added 43 block damage, which is about a 16% increase, nowhere near 50%.
So yeah, block damage bonuses are all over the place.
So finding that we decided to test out the mining helmet and see if that and motherload were working.
Baseline with nothing I get 105 iron for breaking one iron ore block.
Slap on the helmet and I get 136. Exactly a 30% bonus. Works just as it should.
Lets see what mother load does to it. 5/5 should give me a 100% bonus, so I should get 210 iron. I test it and get exactly 210. Great mother load does exactly what it says it does.
So how about both? Well total bonus is +130% so I should get 241. I test it and I get exactly 241.
So the mining gloves don't do what they say nor do they stack with the bonuses from miner 69er correctly, but the mining helmet DOES and it DOES stack EXACTLY as it should with the bonuses from mother load additively.
So can someone help me figure this out? Is there some calculation that I'm missing here because it looks like most of the weapon skills consistently give 10% less bonus than they say they do and the armor that gives 60% bonuses consistently gives less than it says it does.
And then you have mining block damage which is just all over the place and the gloves and the perks do way less than they say they do.
Testing so far just the +60% damage from the preacher gloves. This is on a fresh character with no magazines read and no skill points used and targeting base zombies with no armor.
with a magnum that does listed 77.5 damage I am consistently doing 77 damage to enemy zombies (debug mode I can see the hp and turn off their AI).
I put the gloves on and now I am consistently hitting for 116. 60% bonus should be 123, so the real bonus is closer to 50% with no other modifiers.
Level up to 300, put 5/5 points into handguns, now I have (supposedly) a 50% bonus to magnum damage. Notable my listed damage with the gun is still 77.5 so it appears that number is your base damage explicitly.
Now a 50% increase of 77.5 I should be doing 116.25 damage per shot.
How much do I do? Consistently 110, which is about 42%, not 50%.
Okay so the skill bonuses are off.
How does armor factor into this?
Well with the armor and the 5/5 skill my total percentage bonus is 110%. So if it's additive I should be hitting for 162.75 and if it's multiplicative it should be even higher.
So how much do I actually do? 149, repeatedly 149 damage.
And we can see from the numbers that 110 damage with the perks and no gloves, when we put the gloves on if it's actually 60% we should be hitting for 176, and we're only hitting for 149. That's about a 35% bonus, not 60%.
In short, the preacher gloves give less of a bonus than they say they do and the more bonuses you have to something the lower their percentage bonus becomes.
The really strange part is that with no skills the gloves added 39 damage.
With the gun skills, once I put the gloves on they still add the exact same 39 damage, so it looks like they don't scale with skill damage bonuses at all.
That's odd. So we tested the nerd helmet and learning elixir.
Nerd helmet gives exactly 20% more xp. Base zombie kill is 400, helmet its 480.
Learning elixir gives exactly 20% by itself, 400 to 480 as expected.
How much do the two together give you? 560. Exactly 40% more xp. So the XP bonuses at least are additive and work exactly as they say. So clearly some bonuses are accurate and additive.
Now mining gloves.
Base steel pickaxe with no bonuses and no skill points. Says it does 148.3 block damage.
Does exactly 148 block damage when used on an iron vein.
Now with the gloves (which should be +50% or in this case 222 damage) we hit the block and do... 190? That's 29%, almost half of the listed 50% bonus. And we haven't done anything to the base block damage so this percentage is flat out a lie even at the very basic level and it's notably different from the preacher gloves which at least got close at baseline to their listed bonus.
Lets try with some bonuses added on. 5/5 miner 69er should give me 150% damage baseline. So with 148 as my starting number I should see 370 damage if that number is accurate. This is just 5/5 miner with no gloves. How much do I do?
275? That's an 86% bonus roughly, it's way off even the baseline is way off. It's a full 60% less damage than it should be.
So how does it work with the gloves? Gloves and 5/5 miner I hit for 318. These bonuses together should add up to +200% extra damage, meaning I should be doing 444 and I'm doing 25% less than that for some reason. Even the base damage of 275 with no gloves putting the gloves on only added 43 block damage, which is about a 16% increase, nowhere near 50%.
So yeah, block damage bonuses are all over the place.
So finding that we decided to test out the mining helmet and see if that and motherload were working.
Baseline with nothing I get 105 iron for breaking one iron ore block.
Slap on the helmet and I get 136. Exactly a 30% bonus. Works just as it should.
Lets see what mother load does to it. 5/5 should give me a 100% bonus, so I should get 210 iron. I test it and get exactly 210. Great mother load does exactly what it says it does.
So how about both? Well total bonus is +130% so I should get 241. I test it and I get exactly 241.
So the mining gloves don't do what they say nor do they stack with the bonuses from miner 69er correctly, but the mining helmet DOES and it DOES stack EXACTLY as it should with the bonuses from mother load additively.
So can someone help me figure this out? Is there some calculation that I'm missing here because it looks like most of the weapon skills consistently give 10% less bonus than they say they do and the armor that gives 60% bonuses consistently gives less than it says it does.
And then you have mining block damage which is just all over the place and the gloves and the perks do way less than they say they do.