pottervogel
New member
the idea
T1 complete: Rekt send you to Jen
Rekt sends you to establish an outpost for his brother Rick in the burnt forest (T2)
T2 complete: Jen sends you to Bob
Jen sends you to establish an outpost for her sister Jade in the pine forest (T2)
Rekt / Rick send you to establish an outpost for their brother Ron in the desert (T3)
Jen sends you to establish an outpost for her sister Jill in the desert (T3)
T3 complete: Bob sends you to hugh
Rekt / Rick / Ron send you to establish an outpost for their brother Rude in snow (T4)
Jen / Jill / Jade send you to establish an outpost for their sister Joy in snow (T4)
Bob / Beau / Bill sends you to establish an outpost for his brother Burt in snow (T4)
Bob sends you to establish an outpost for his brother Beau in the pine forest (T3)
Bob / Beau send you to establish an outpost for his brother Bill in the burnt forest (T3)
T4 complete: Hugh sends you to Joel
Rekt / Rick / Ron / Rude send you to establish an outpost for their brother Ralph in the wasteland (T5)
Jen / Jill / Joy send you to establish an outpost for their sister June in the wasteland (T5)
Bob / Burt send you to establish an outpost for their brother Baz in the wasteland (T5)
Hugh / Henk / Hirsh / Holm send you to establish an outpost for their brother Hal in the wasteland (T5)
Hugh sends you to establish an outpost for his brother Henk in the pine forest (T4)
Hugh / Henk send you to establish an outpost for his brother Hirsh in the burnt forest (T4)
Hugh / Henk / Hirsh send you to establish an outpost for his brother Holm in the desert (T4)
T5 complete:
Joel sends you to establish an outpost for his brother Junior in the pine forest (T5/T6)
Joel / Junior send you to establish an outpost for their brother Jacob in the burnt forest (T5/T6)
Joel / Junior / Jakob send you to establish an outpost for their brother Jeffrey in the desert (T5/T6)
Joel / Junior / Jakob / Jeffrey send you to establish an outpost for their brother Jimmy in the snow (T5/T6)
Rewards:
each outpost gives you a +5% discount for the owning family
when all five trader families have an outpost in a biome the loot bonus gets a multipier (per biome)
would be fun to utilize some of the old trader pois
Now the questions
when an outpost quest is done the corresponding gamepref gets toggled (no idea how to do this exactly)
if chunk/poi resets work like expected the next time you start the game this should work, right?
with a condition in the poi xml
<conditional>
<!-- done the quest establish outpostRick -->
<if cond="gamepref('OutpostRickEnabled')">
<include filename="Outposts/OutpostRick.xml" />
</if>
<!-- default, or could be an enemy assault quest for bandits or other factions -->
<else>
<include filename="Outposts/OutpostRick_Down.xml" />
</else>
</conditional>
propably would have to do sleeper / trader parts that get activated (or not) in the xml?
and when this stuff works there could be another quest and parts/toggles to raid the place?
T1 complete: Rekt send you to Jen
Rekt sends you to establish an outpost for his brother Rick in the burnt forest (T2)
T2 complete: Jen sends you to Bob
Jen sends you to establish an outpost for her sister Jade in the pine forest (T2)
Rekt / Rick send you to establish an outpost for their brother Ron in the desert (T3)
Jen sends you to establish an outpost for her sister Jill in the desert (T3)
T3 complete: Bob sends you to hugh
Rekt / Rick / Ron send you to establish an outpost for their brother Rude in snow (T4)
Jen / Jill / Jade send you to establish an outpost for their sister Joy in snow (T4)
Bob / Beau / Bill sends you to establish an outpost for his brother Burt in snow (T4)
Bob sends you to establish an outpost for his brother Beau in the pine forest (T3)
Bob / Beau send you to establish an outpost for his brother Bill in the burnt forest (T3)
T4 complete: Hugh sends you to Joel
Rekt / Rick / Ron / Rude send you to establish an outpost for their brother Ralph in the wasteland (T5)
Jen / Jill / Joy send you to establish an outpost for their sister June in the wasteland (T5)
Bob / Burt send you to establish an outpost for their brother Baz in the wasteland (T5)
Hugh / Henk / Hirsh / Holm send you to establish an outpost for their brother Hal in the wasteland (T5)
Hugh sends you to establish an outpost for his brother Henk in the pine forest (T4)
Hugh / Henk send you to establish an outpost for his brother Hirsh in the burnt forest (T4)
Hugh / Henk / Hirsh send you to establish an outpost for his brother Holm in the desert (T4)
T5 complete:
Joel sends you to establish an outpost for his brother Junior in the pine forest (T5/T6)
Joel / Junior send you to establish an outpost for their brother Jacob in the burnt forest (T5/T6)
Joel / Junior / Jakob send you to establish an outpost for their brother Jeffrey in the desert (T5/T6)
Joel / Junior / Jakob / Jeffrey send you to establish an outpost for their brother Jimmy in the snow (T5/T6)
Rewards:
each outpost gives you a +5% discount for the owning family
when all five trader families have an outpost in a biome the loot bonus gets a multipier (per biome)
would be fun to utilize some of the old trader pois
Now the questions
when an outpost quest is done the corresponding gamepref gets toggled (no idea how to do this exactly)
if chunk/poi resets work like expected the next time you start the game this should work, right?
with a condition in the poi xml
<conditional>
<!-- done the quest establish outpostRick -->
<if cond="gamepref('OutpostRickEnabled')">
<include filename="Outposts/OutpostRick.xml" />
</if>
<!-- default, or could be an enemy assault quest for bandits or other factions -->
<else>
<include filename="Outposts/OutpostRick_Down.xml" />
</else>
</conditional>
propably would have to do sleeper / trader parts that get activated (or not) in the xml?
and when this stuff works there could be another quest and parts/toggles to raid the place?