PC A little nitpicking about the skill system

I think the topic has gone off-topic 

I speak for what comes with the game "out of the box". That is, if I go to the server I will not be given 80 points to open all the branches. That's why I'm writing about the fact that the main skill for each tree takes too many points and time


"out of the box" you can start your own server on your PC and do anything you like. If you have a good internet connection (or you rent a server) you can even invite your friends. If you instead want to play with randoms on the net you have to accept the disadvantages that come with it.

OH WAIT, so you wanna say that 7 days to die is also RPG?

Like not an Zombie Apocalypse Survival Sandbox as i wished? Its not a damn RPG to make this. Like cmon man, i had enough bull@%$# from "open-world rpg's" that just ridiculous at this point.


Not sure whether you doubt this is also an RPG or whether you want to say an RPG would not have rather separate classes. But in case of the former, this sentence is on the store page of 7 days to die: "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games."

 
Last edited by a moderator:
- Armors .. the talents are pointless, giving essentially just durability to an item that only gets damaged when I mess up. Spending 2 extra repair kits per playthru isn't worth the points.
I really like the stamina penalty and movement penalty reductions these skills give, but i only put points into them if i already have my build where i want it, or i am focusing on 1 skill tree for that run.

 
I really like the stamina penalty and movement penalty reductions these skills give, but i only put points into them if i already have my build where i want it, or i am focusing on 1 skill tree for that run.
I'm not going to say it's "wrong" to take those, but early game there's a dozen better options, and late game you'll have the Urban combat -book to remove the movement penalty in combat. My normal armor upgrade path is full Padded until Q5-6 Military parts, so I don't suffer from the movement penalties early either way.

 
I'm not going to say it's "wrong" to take those, but early game there's a dozen better options, and late game you'll have the Urban combat -book to remove the movement penalty in combat. My normal armor upgrade path is full Padded until Q5-6 Military parts, so I don't suffer from the movement penalties early either way.
Early game totally agree with you.  The bonuses from the armor perk are not worth it.  Heck even late game, but i do luke them.  Those perks really need buffed to make them worthwhile though.  That and the pack mule perk.

 
Back
Top