As it is now, in the beginning you struggle a bit to get food but once you get the seed machine going it's a non-issue for the rest of the game. And it's so simplistic that it almost feels like a placeholder until a better idea comes along. Maybe this will make things a bit more immersive and interesting:
1. Crops take 5 days to fully grow.
2. They can fail.
3. A fully grown plant does not yield a fixed amount but a number between x and y.
4. To make up for the uncertainty and the waiting period of 5 days canned food is more nutrional.
5. Possibly: The "Seeds" talent does not teach you how put seeds into the ground but it reduces the chance for crop failure (never to zero though).
I'd love to see something like that in the game. I like establishing my garden but as it is, after the first couple of harvests it's just going through the motions. A dull activity that you repeat every so often once you see your supplies dwindiling.
It seems to me that with these few changes it can become more interesting throughout the game.
1. Crops take 5 days to fully grow.
2. They can fail.
3. A fully grown plant does not yield a fixed amount but a number between x and y.
4. To make up for the uncertainty and the waiting period of 5 days canned food is more nutrional.
5. Possibly: The "Seeds" talent does not teach you how put seeds into the ground but it reduces the chance for crop failure (never to zero though).
I'd love to see something like that in the game. I like establishing my garden but as it is, after the first couple of harvests it's just going through the motions. A dull activity that you repeat every so often once you see your supplies dwindiling.
It seems to me that with these few changes it can become more interesting throughout the game.
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