Sense jars and more are coming back! I wanna throw in a few more things
- Findable workbenchs/chem stations/cement mixers You cant move them tho so you ether have too build your base there or just scrap it for parts. This could influence were people build their bases
- Simple quest: stuff like the challenges we have but repeat able and only give small rewards or even skill points
- Basic armors that give slighly more protection but at the cost of having no stats or abilitys like wood, scrap. Then cloth, leather and flack
- More open combat perks lines like general perks but for weapons
- More hostile and varried wildlife spawns in all biomes like bears and wolves in the forest
- More wildlife plants to harvest in all biomes like corn, mushrooms, coffee, etc
- More tree types like birch, maple and spruce too add more life
- Not just jars but cans too! Can you do it?
- Bite animation from zombies again
- No progression based loot More types of loot that makes sense (toggleable settings)
I doubt I'd ever choose to build a base somewhere just because I found a working workstation there. The only workstation that is even remotely "difficult" to get is the chem station, and that's just because it needs a lot of magazines. Even if there were working ones, I might use one, but I wouldn't build my base near it. For that matter, I probably wouldn't find the working chem station until I've already built a base unless by luck. And I definitely wouldn't move my base because of that. But I know others might.
I also don't think being able to just bypass basically all of the forge ahead magazines is really a good thing. If people want that, custom POI can give you working workstations. And console players have access to custom POI when using a PC host or a server. So I don't know that it would be good to just add to vanilla.
Repeatable challenges sound too much like a MMO to me, but I suppose it depends on what they are. They are looking at events, so that might give you a similar thing without a MMO feel.
I wouldn't bother with armor that has no bonuses, but as I have said in the thread about that, I think it's worth adding. Or at least just increasing mods that can fit on primitive armor, which would accomplish basically the same thing.
I know I've said it before, but I don't want to see weapons pulled out of the perks. At that point, perks are pointless.
More animals are of course good... so long as they are balanced since meat is already extremely easy to get. I've said before that I'd be happy just having animals you can't kill (squirrels, birds, etc) to provide variety without making meat even easier. After all, we're already getting chicken coops, which will make eggs extremely easy. No need to make food even easier.
More plants to harvest is okay, I suppose. It doesn't hurt anything. But I'll still end up making the same one or two foods every game, so it doesn't exactly matter much. It'll just end up like pies and stuff now - I never use pumpkins or blueberries or other things because there just isn't any reason to.
More tree types would be nice. I like the look when using mods that add more trees and plants.
I already don't like jars returning, so cans would be even worse. I'm hoping jars will not be in any loot so I can ignore them. Otherwise, I'm stuck with having to use a mod to get rid of the stupid things again.
Biting animations are fine, but I doubt I'd even notice. I kill things too quickly to pay attention to their animations. Animations when they aren't close are far more noticeable.
I prefer progression-based loot. Getting good stuff early game just makes me want to stop playing sooner. After all, when do most people stop playing a game and start a new one? I may be wrong, but I think most do not long after they get all T3/Q6 gear. If you can get that earlier because it can be found at any time, most will just stop playing sooner. We should look at ways to extend a game, not shorten it. Yes, seeing loot in containers where it makes sense is good. But being able to get a T3 weapon on day 1 just because you looted a weapon safe isn't a good thing.