Preface: I consider myself a powergamer who minmaxes, and currently thinks A17 is still too easy, but I realise I am in the vast minority on both counts. It doesn't really matter to me what they end up with, *BUT* I do want this game to be enjoyed by as large an audience as possible.
A potential problem I see with the deathpenalty right now, is that in the early game, where players are most likely to die the most, there is no counter to the statpenalty.
The further you progress in the game, the more ways there are to counter the stat penalty. This can be done via means of +stat-magazines, special consumables that gives statbuffs, items that have statbuffs and other buffs that affect stats.
All those things are generally not at your disposal at the early game so the player is stuck with the penalty. Yes the stat penalty becomes bigger later on, but can still be easily countered by buff stacking.
Personally, i believe *a* deathpenalty should be there to really make you do your best not to die. This is a survival game after all. However it should not be more penalizing in the early game than in late game. Of course it's entirely possible that I'm still missing something here.
So, the deathpenalty should be something you really want to do your best to avoid getting, and when you *do* get it, should not make the game (much) less fun to play. A temporary setback of sorts.
What form should this temporary setback take, if not via means of statpenalties? I'm not sure yet. Discuss!
A potential problem I see with the deathpenalty right now, is that in the early game, where players are most likely to die the most, there is no counter to the statpenalty.
The further you progress in the game, the more ways there are to counter the stat penalty. This can be done via means of +stat-magazines, special consumables that gives statbuffs, items that have statbuffs and other buffs that affect stats.
All those things are generally not at your disposal at the early game so the player is stuck with the penalty. Yes the stat penalty becomes bigger later on, but can still be easily countered by buff stacking.
Personally, i believe *a* deathpenalty should be there to really make you do your best not to die. This is a survival game after all. However it should not be more penalizing in the early game than in late game. Of course it's entirely possible that I'm still missing something here.

So, the deathpenalty should be something you really want to do your best to avoid getting, and when you *do* get it, should not make the game (much) less fun to play. A temporary setback of sorts.
What form should this temporary setback take, if not via means of statpenalties? I'm not sure yet. Discuss!

Last edited by a moderator: