A change to to Bedroll and Land claim block

The entire point is you aren't meant to be able to place down a block and claim an entire skyscraper. Its a matter of balance.
You can already claim entire skyscrapers in vanilla 7dtd (without using bedrolls btw.). Basically, the op is just asking for a more convenient way of doing so.

 
It doesn't work like that in the first place.
Placing a bedroll means that cleared areas don't respawn.

There is no way around clearing the thing in the first place.
Sorry Gazz i don't mean place down an item (Bedroll/LC block) that clears out a building for you.... i mean after you have cleared it floor by floor and then place it so it keeps the sleepers from respawning in there after you have locked the place down.

I know that this may take some work and i also know that the staff base new stuff on, "is it worth the time and coding ?, how much will it add to the game, what are the good/bad sides to adding such a thing ?" but as i said it's just an idea.

As far as i know (and i may be wrong) the Bedroll works with a Dead Zone of 15 block which runs from Bedrock to the sky limit... so only changing the size from 15 to 40 would cover say... the hotel/apparent blocks. That's my understanding of how the none spawn zone (or Dead Zone) works. So even IF a new item was added that works like this was added it would still do the job of protecting a base bigger than the small 15 blocks.

But maybe it's just my lack of understanding how things work in 7DTD. I see the Bedroll as sort of a Temp type of thing you use while moving around to find a place to call home really, more of a Mobile Dead Zone if you will.

I REALLY don't want to add to your already LARGE workload... really, i just came up with this cus i saw and talked to people that wanted no sleepers spawning in there (what they think) safe base.

 
Sorry Gazz i don't mean place down an item (Bedroll/LC block) that clears out a building for you.... i mean after you have cleared it floor by floor and then place it so it keeps the sleepers from respawning in there after you have locked the place down.I know that this may take some work and i also know that the staff base new stuff on, "is it worth the time and coding ?, how much will it add to the game, what are the good/bad sides to adding such a thing ?" but as i said it's just an idea.

As far as i know (and i may be wrong) the Bedroll works with a Dead Zone of 15 block which runs from Bedrock to the sky limit... so only changing the size from 15 to 40 would cover say... the hotel/apparent blocks. That's my understanding of how the none spawn zone (or Dead Zone) works. So even IF a new item was added that works like this was added it would still do the job of protecting a base bigger than the small 15 blocks.

But maybe it's just my lack of understanding how things work in 7DTD. I see the Bedroll as sort of a Temp type of thing you use while moving around to find a place to call home really, more of a Mobile Dead Zone if you will.

I REALLY don't want to add to your already LARGE workload... really, i just came up with this cus i saw and talked to people that wanted no sleepers spawning in there (what they think) safe base.
Btw you can edit the bedroll range by yourself if i remember right.

But be carefull, 40 would mean that you cover more than a range of 60 (if you stand on one border) and so far i remember all above 60 can lead to problems because thats the minimum range Zombies appear ingame (so far i remember my test)

 
You can already claim entire skyscrapers in vanilla 7dtd (without using bedrolls btw.). Basically, the op is just asking for a more convenient way of doing so.
If you can already do it then this enhancement request is dead as it's already in the game.

Also as the OP said it can AlREADY be done in game, just modify the protection radius of sleeping bag and place it down and you can now claim it on your modded server without changing how it works for every person on the game. You can't get much more convenient then that.

Again not everyone wants the vanilla game to have an easy button that lets you instantly protect a giant building and turn it into a safe spot. It kinda defeats the entire base building part of the game. It might make sense for some people however which is why it's moddable.

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Sorry Gazz i don't mean place down an item (Bedroll/LC block) that clears out a building for you.... i mean after you have cleared it floor by floor and then place it so it keeps the sleepers from respawning in there after you have locked the place down.I know that this may take some work and i also know that the staff base new stuff on, "is it worth the time and coding ?, how much will it add to the game, what are the good/bad sides to adding such a thing ?" but as i said it's just an idea.

As far as i know (and i may be wrong) the Bedroll works with a Dead Zone of 15 block which runs from Bedrock to the sky limit... so only changing the size from 15 to 40 would cover say... the hotel/apparent blocks. That's my understanding of how the none spawn zone (or Dead Zone) works. So even IF a new item was added that works like this was added it would still do the job of protecting a base bigger than the small 15 blocks.

But maybe it's just my lack of understanding how things work in 7DTD. I see the Bedroll as sort of a Temp type of thing you use while moving around to find a place to call home really, more of a Mobile Dead Zone if you will.

I REALLY don't want to add to your already LARGE workload... really, i just came up with this cus i saw and talked to people that wanted no sleepers spawning in there (what they think) safe base.
Again, you've already modified your sleeping bag to do so. So all you need to do is dig a block out on bottom floor,put sleeping bag down and cover it.

You now have exatcly what you've requested available immediately, without fundamentally changing the game for every user.

 
Yea thanks m8. ;)

That's why i posted this idea... see IF more players liked it and to see if it was doable without messing around in the Config file.

And thanks for liking the idea btw. ;)

 
Btw you can edit the bedroll range by yourself if i remember right.But be carefull, 40 would mean that you cover more than a range of 60 (if you stand on one border) and so far i remember all above 60 can lead to problems because thats the minimum range Zombies appear ingame (so far i remember my test)
Yep. Op even mentions he already did so, so really there is no reason to try do this as it's already available via modding. Just change one number and you can protect a large poi If you want.

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The far simpler solution and one that actually might be able to be implemented would be to just add the bed roll protection radius as a server option when creating the game and default it to 15

 
Again, you've already modified your sleeping bag to do so. So all you need to do is dig a block out on bottom floor,put sleeping bag down and cover it.
Again, there are drawbacks duo to the shape of the protection zones:

https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers

If you can already do it then this enhancement request is dead as it's already in the game.
And that's why there shouldn't be a better, more convenient way? Never suggest improvements for existing systems or what's your stance?

 
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Again, there are drawbacks duo to the shape of the protection zones:https://7daystodie.com/forums/showthread.php?76274-A16-Bedroll-Sphere-or-Cube-Head-or-Foot-Radius-or-Diameter-Official-answers

And that's why there shouldn't be a better, more convenient way? Never suggest improvements for existing systems or what's your stance?
What drawbacks?

OP even says it extends from bedrock to Max size and out in every direction as a square. That sounds like perfect coverage.

Also in this case we've been told there is not a better or convenient way of doing it and it would be a major change all to do something that is already available by changing a single number once in a config file.

So the developers could rewrite the entire system (which I'd bet is being designed to work with bandits, npc settlements, etc ) and upset people who don't want it changed, or people who want it changed can change a single number in a file once and have it exactly the way they want.

I'm not sure about you but I know which of those two is the better and more convenient way.......

As I previously said what makes far more sense is leaving the claim blocks alone and just adding a server option to specify how many blocks a bedroll provides protection.

 
Sorry brian in this case your point is not valid.

Nobody ask for a "easy button"

And it is (So far i remember) not possible with a XML only Mod to make Claimstones blocking Zombie Spawns.

You try to argument by

"Dont try to make the DEVS implementing something we dont want"

but forget the same time that the current situation is

"We can not mod it a way we want it"

Means we have

Group A is happy

Group B can not

and we want

Group A can ignore the Feature

Group B is happy or at least can mod it

 
Sorry brian in this case your point is not valid.
Nobody ask for a "easy button"

And it is (So far i remember) not possible with a XML only Mod to make Claimstones blocking Zombie Spawns.

You try to argument by

"Dont try to make the DEVS implementing something we dont want"

but forget the same time that the current situation is

"We can not mod it a way we want it"

Means we have

Group A is happy

Group B can not

and we want

Group A can ignore the Feature

Group B is happy or at least can mod it
I never said to modify claim blocks. I said to modify the sleeping bag which is possible AND the OP has said he has already modified it to do what he wants.

So currently anyone can modify it to do what OP wants by modifying the sleeping bag.

So right now we have Group A who can mod it in as OP has done and Group B who is already happy.

 
Yep. Op even mentions he already did so, so really there is no reason to try do this as it's already available via modding. Just change one number and you can protect a large poi If you want.
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The far simpler solution and one that actually might be able to be implemented would be to just add the bed roll protection radius as a server option when creating the game and default it to 15
As Royal De has said there are problems with just messing around with the size of the Dead Zone of the Bedroll in the Config file.

And Pille is also right when it comes to the shape of the Zone as well, and YES it's sort of already in the game but to have it tweaked by TFP Pro's is another matter indeed.

As for your idea to add it to the server as an Op... yes that would also be an idea BUT you would STILL have the same problems with size, zombie range spawning and shape of the zone.

If you make the zone to large it can mess with the zombies spawning outside of the zone.

This my friends needs the hands of the Masters. :p

 
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OP even says it extends from bedrock to Max size and out in every direction as a square. That sounds like perfect coverage.
Yepp, and this is wrong or outdated (only true for A15 and older alphas). I've added the link for a reason.

 
Yepp, and this is wrong or outdated (only true for A15 and older alphas). I've added the link for a reason.
Brian please read and understand

Since A16 its no more from Bedrock to sky, and more

Follow the link

Point is that you can set the range of a sleeping bag to any range you will NEVER be able to Protect a scyscrapper, and you will never be able to protect ANY POI in a multiplayer game

And undertsand me right, i build my Buildings from scratch and for me its fine.

But it would be great to play as Nomad and be able to seal a POI and know that there will spawn no Ninja Zombies inside.

 
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You could make the claim blocks a reward for quests or tie them to the perk system. There is no urgent reason why the claim blocks have to be craftable. There are other ways to make them available to the player. A hardcoded limit wouldn't be necessary.

 
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It's a moot point as the thread wasn't even about changing the way the protection works. It was about moving the protection from sleeping bags to lcb. So if you want to change the protection functionality that's a whole nother issue all together.
Again it boils down to

No it cannot be done at present. If you want to change and standardize how the protection works I'm all for that.

However the OP's suggestion of moving protection to lcb and to completely changed how they function, limit how many you can craft etc would be a MASSIVE rewrite of the game code and would effect a lot of things.
The true idea was to make an item that had a Dead Zone to stop sleepers respawning inside an already cleared and walled up base.... i only picked the Land Claim block because it's job is to protect your base from pvp players and it has no job at all in a single player game but we get it anyway (Apart from scraping it and using the iron to make your first reinforced club to bash Z's heads in that is).

The focus of the idea was not ment to be on changing the LC block i just put that in so a new block would not have to be added.

Hell add in smell deterrent if that works for ya.... as far as i know this sort of thing was talked about at the start of the Kickstarter.

Also did say if you have addon idea's pls post them.

 
Its a simple thing

I know that most of the people i spoke to would like a way to make POI´s really safe against spawns inside the walls.

And most of them had bases of more than 60x60 outer walls.

* This should be balanced

* This can be expensive

* Nobody care if it is done with a Sleeping bag or a Block, or even a NPC that guards the place. Even as Mapmarker it would be fine.

The reason why we all speak about the claimstones is because there is allready a system intregrated that could be used and would need only additional features

 
It might be possible to "claim" a POI in it's entirety because those bounds are known even after placement. (in A17)

However, would it be okay for one bedroll to cover a skyscraper or hospital sized area...?

 
It might be possible to "claim" a POI in it's entirety because those bounds are known even after placement. (in A17)
However, would it be okay for one bedroll to cover a skyscraper or hospital sized area...?
Was just thinking it would be ok if it could be done. If I wanted to play a SP game where I take over a skyscraper and repair and refurnish it as my base that would be awesome. Gamida Towers....has a nice ring to it.

 
However, would it be okay for one bedroll to cover a skyscraper or hospital sized area...?
Most people i spoke too answered this with a clear yes.

My personal meaning counts not so much on this topic, because i prefer a more realistic approach. Means i prefer to have a small underground base (i would like to claim instead of Build it by myself)

But finally i would join the yes faction.

When you claim a huge scyscrapper in real and you close all entrys there would be simply no Zombie inside if you searched decent and the Defense has no hole.

 
It might be possible to "claim" a POI in it's entirety because those bounds are known even after placement. (in A17)
However, would it be okay for one bedroll to cover a skyscraper or hospital sized area...?
Imo yes. The bedroll is just a tool allowing to help the game to spawn the zombies in a reasonable way. Threats should come from outside.

 
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