AtomicUs5000
New member
Did maybe someone make one giant sleepervolume to encompass the whole prefab, and thus attempting to include every single sleeper spawn block within it?
I went into Pille's editor and removed 4 different sets of Sleeper Block types and the count of sleepers went from 2614 down to 896 which to me is still insane to have that many sleepers in on prefab!Wow, that's nuts. I think I might run a test and see what really matters... too many sleeper volumes, or too many sleeper blocks within a single volume.
I am thinking it's the amount of sleeper blocks. I haven't ran across any prefabs with that many sleeperblocks in one prefab.I don't see anything wrong with the xml. I do see that there are about twice as many sleeper volumes as found in A17's skyscraper_01.xml... but I don't see that to be that big of an issue. So, I am going to guess that it is the number of sleeper spawn blocks and not the volumes that is the problem.
Well it's easy to fix, the volumes seem ok, and using the replace blocks with an air block clears that out pretty easily. I am almost of the opinion to remove all the sleepers from the building all together.Honestly, I would be worried about using the prefab at all. It would be a ton of work, but it might be best to just clear all of the spawns and the volumes and start it over.
Oh no it really had that many sleeper blocks it was ridiculous. I opened it up in the 7 Days Prefab Editor and it is gloriously filled with sleepers like it was a convention at the hotel lol going thru each floor they are scattered every where. I left about 440 of them and now I am no longer getting that issue in the World Editor so far with about 30 restarts and in the past about 4-5 in I was getting that issue.There was one volume with around 640 sleepers in it, another with around 520, and then a couple with over 100. So, if the prefab empty works, you could probably just look over those particular volumes. The one with 640 is way too big in size as well, covering over 67000 voxels. It makes we wonder if there are really that many spawners, or if the editor is counting spawners multiple times due to the volume overlaps.