PC 7DTD - Will it ever leave Early Access?

diablo 3 had 11 years of development and it was a pretty ♥♥♥♥ty game when released for 60 euromost AAA original (not clone like fifa or cod) title has 6-7 years of development with dozens if not hundreds of people working on it

this game started with two guy and an idea, they could polish and release the game a couple years ago but they decided that 7dtd was worthy of more effort and i personally appreciated

i bought ark a couple years ago, pretty game but i abondoned when i saw the direction they want to go

release paid dlc in alpha? seriously?

pvp players could go play rust or dayz if they want, i wait here for their return
We can not forget, that devs promised we will get expanded multiplayer mode with new features, so it must added into the game.

Also many, many and many other things from the Kickstarter which are not in the game yet. I can understand that they don't want to add mountain lions, coyotes etc. but they should do it. People paid money for this and this is developer's mission to actually deliver what they are supposed to.

 
according to kickstarter merchants and npc could get post release, same thing for vehicles, same for clothing

wolfs and bears weren't mentioned anywhere, electricity neither

maybe they don't added mountain lions and coyote, but they bring more and more stuff every alpha so there is still time, i don't think anyone could feel robbed by TFP

regarding to multiplayer they didn't mentioned anywhere pvp, they stated multiple times that their focus would be on sp\pve

 
Are the maps randomly generated? Its a deal breaker to me if its static. 7 Days random Gen spoiled me :(
I am the same way, I prefer random gen in these types of games, Static maps like Ark Survival evolved don't interest me much. Nor does navezgane in 7dtd. I always played random gen. I might try Pixark though, its bascally Ark Survival evoled and mincraft had a baby, its a fully randomized voxel world like 7dtd is.

Mainly I am saving Navezgane for when the story part comes (if it ever does) so it'll still be fresh.

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We can not forget, that devs promised we will get expanded multiplayer mode with new features, so it must added into the game.Also many, many and many other things from the Kickstarter which are not in the game yet. I can understand that they don't want to add mountain lions, coyotes etc. but they should do it. People paid money for this and this is developer's mission to actually deliver what they are supposed to.
You should say what you really mean, and remove multiplayer and replace it with pvp. As the current co-op multiplayer works fine from what I can see. Only thing I could say is that there are too few people per server for how big the landmass is. 7dtd was never intended to be a pvp game, it was just tossed in as a extra. Besides pvp in games like 7dtd just turns into a gank fest, go play pubg or unreal tournament or one of the hundreds of other shooters with pvp if you really want that.

 
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3D egoshooter game with a decent settlement/base build part would be enough for me.Sadly all i tried failed

* Fallout 4

* Empyrion

* Ark

* The Long Dark

* Planet Nomads

(next i try is Space engineers)
Have you tried Factorio? It's some sort of base/factory-building with some survival elements in there (though minor).

 
My guess is that the people who keep raising this are PVPers who are under the mistaken impression that releasing the game will magically alter the fact that this game was never designed for PVP. They can’t accept that duping or other exploits might always be an issue because 7dtd was not designed for PVP.
The interesting bit is that games that are **designed** for PvP like PUBG still have massive problems with exploits and cheaters. Why do PvP players think this game could be somewhat exploit-free when even the one-trick-pony PvP games can't achieve that?

There is nothing to underestimate, 5 years later and no clear roadmap, its an observation. ...
The fun pimps are great guys, but i wouldn't back them again because i'm not waiting 5 -7 years for a finished indie title.
I'm sure they have a rudimentary roadmap (where kickstarter goals are listed for example). But having a detailed and fixed roadmap has a lot of disadvantages in games development. Just ask inXile, they once had too many stretchgoals for one of their games which seriously hampered their effort for a great game because they couldn't just remove stuff that didn't work (because it was promised). If you have the chance, go to a game cionvention and ask a successful developer if the game he produced had excactly the features he wanted from the start. You would be surprised how much experimentation is done in this industry.

I don't understand the "waiting" argument (you sure didn't sit around and waited doing nothing), but steam lets you filter out EA games. You seriously should consider that. No waiting.

Have you tried Factorio? It's some sort of base/factory-building with some survival elements in there (though minor).
I can recommend Factorio too. Have played that for hundreds of hours. Advantage: No save underground because no underground at all :fat:

 
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Nope factorio is not even on my watchlist
Hmm but i will have a look if i add it there
Factorio is a great game. So long as you're not looking for action or even a fast paced game. It takes a long time to play a game to completion, especially with recent patches.

 
You should say what you really mean, and remove multiplayer and replace it with pvp. As the current co-op multiplayer works fine from what I can see. Only thing I could say is that there are too few people per server for how big the landmass is. 7dtd was never intended to be a pvp game, it was just tossed in as a extra. Besides pvp in games like 7dtd just turns into a gank fest, go play pubg or unreal tournament or one of the hundreds of other shooters with pvp if you really want that.
I didn't mean PVP. I said new multiplayer features. It could be some improvements to Co-Op, PVP, PVE, whatever associated with multiplayer. I remember there was a deathmatch in Alpha 1 (I have been playing this game since then) but they decided to delete it.

 
While true it's also a sad fact that a lot of us can't help with reporting bugs as we play modded games which is a big no-no in reporting bugs.So all you vanilla players buck up.....you have to take up the slack for the rest of us :)
We still listen if modders report bugs in modded games.

These folks typically know what they did and what it changes ingame so even if the report isn't vanilla it can well highlight a bug that simply hasn't surfaced, yet.

 
Factorio is a great game. So long as you're not looking for action or even a fast paced game. It takes a long time to play a game to completion, especially with recent patches.
Seconded. Factorio is like crack for my OCD about making a base efficient as possible I reckon.

And so I don't have to report myself for a shamelessly off-topic post, I do predict that it will leave Early Access with fewer Alphas ahead of us than behind us. ;-)

 
i see some PVP talk in here. If you want some really fun open world PVP with zombies and stuff give Hunt:Showdown a try

 
How come u didnt like Empyrion. I bought it on sale, havent tried yet
I liked Empyrion and I played it for about 80 hours (I played 7d2d for around 800). I will play it again once they add some more content.

I liked their interface better - an essential part of a crafting game, IMHO - but I didn't like the lack of a persistent danger. What's the point of building an impenetrable base if nobody/nothing attacks it?

 
The biggest problem is the lack of roadmap and the seemingly endless tactic of throwing ♥♥♥♥ at the wall to see what sticks. How many times have the redone the skill system? Mining? Guns? etc.... They need to set a course, set some deadlines and get there.
What game you talk about ?

 
The biggest problem is the lack of roadmap and the seemingly endless tactic of throwing ♥♥♥♥ at the wall to see what sticks. How many times have the redone the skill system? Mining? Guns? etc.... They need to set a course, set some deadlines and get there.
What exactly do you think will happen when they “get there?” What is it that you are waiting for? What happens if “there” sucks but the game is finished and released?

 
I was hoping for at least A42 or A69. Just for the lulz.

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The biggest problem is the lack of roadmap and the seemingly endless tactic of throwing ♥♥♥♥ at the wall to see what sticks. How many times have the redone the skill system? Mining? Guns? etc.... They need to set a course, set some deadlines and get there.
Ok, I'll bite. So they should just release the first version of everything they make and hope that everyone is happy enough that they've released to ignore the broken mess they'd be calling a game?

That sounds like an excellent strategy! If you're hoping to create a game that breaks all return records on Steam and leads to the downfall of your company.

 
The biggest problem is the lack of roadmap and the seemingly endless tactic of throwing ♥♥♥♥ at the wall to see what sticks. How many times have the redone the skill system? Mining? Guns? etc.... They need to set a course, set some deadlines and get there.
Yeah, what is you said is perfect, fun and sad at the same time. Prepare to get harassed by 95% of this forum's community for your opinion.

 
Yeah, what is you said is perfect, fun and sad at the same time. Prepare to get harassed by 95% of this forum's community for your opinion.
Really? What does that post even mean? What problem is solved by releasing the game? Especially if it’s released prematurely due to an arbitrary deadline. That post does not identify a single thing that will be fixed by releasing the game. The reality is that smokified simply disagrees with the devs’ priorities. There’s nothing wrong with that...but it has absolutely nothing to do with the devs blindly following an unchangeable roadmap. It also completely ignores how the creative process works.

 
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