IIRC someone long ago fixed this by moving the left and right screen icons to the side of the toolbar slotsI'm going for 21:9 when i get a new graphicscard.
Imho with such ultrawide setups, it's not so good that the playerstats is docked to left side and amunition to the right, because both are out of view...
I think it's the narrow FOV that's giving the stretched look on the sides. I believe he said he had it on 70. Though even at 85, I'm sure it will be a bit stretched on the sides. I'm no game dev, so not sure how the Pimps would go about optimising the experience for ultrawide. I imagine that is more of a beta concern if anything though.looks awful, or it is the look doe to the curvness of the screen, but I would have adjusted the view angle in settings.
So really depends on the type of games you are playing. Doesn't sound like much of an advantage for me and types of games I play.I play at 21:9 3440 x 1440 on a curved display and I am never going back. Once you play with a curved display and realize how little refocus is required to look at any portion of your screen you realize you are gain 10ms+ reaction time because your eyes are always in focus.
I play at 21:9 3440 x 1440 on a curved display and I am never going back. Once you play with a curved display and realize how little refocus is required to look at any portion of your screen you realize you are gain 10ms+ reaction time because your eyes are always in focus.
Naysayers don't know what they are missing
I find a lot of games handle FOV differently. my rule is to find a known circle and ensure it doesn't changed shape as it gets to the edge of the screen. if your FOV is wrong, everything gets stretched out as it nears the edge of the screen. just go adjust it and check. you will know the settings are correct when it doesn't changed shape. regardless of screen position.When I play on my 3440 x 1440 I get this terrible effect where the center of the screen seemed kind of scrunched up. What settings do you use? I tried setting everything I could find, but could never really eliminate the effect. Eventually I gave up playing because of it.
I play a handful of FPS/drive/flight sim but most isometric 2.5D and city builders/colony sims being my fav. I haven't found a single game that isn't helped by more pixels.So really depends on the type of games you are playing. Doesn't sound like much of an advantage for me and types of games I play.
My current rotation of games right now are 7D2D, MW5, Subnautica, Oxygen Not Included, and Darkest Dungeon. For some people, the extra pixels might be helpful, but not for me to justify the setup and cost of implementing one in place of my current monitor.I play a handful of FPS/drive/flight sim but most isometric 2.5D and city builders/colony sims being my fav. I haven't found a single game that isn't helped by more pixels.
What types of games are you referring to?
yep agree there, ive got 3 monitors, in games like this and fps shooters, its too much of a eyeball/head strain, ED is ace for 3 screen etc, because you "know its there" and dont have to focus on that "window" untill you need to look at itHaving ran a triple monitor setup in an ultra-wide config, just to see if I'd like it before actually buying an ultra wide monitor...
No. God no. It's bloody horrible.
Great for Elite: Dangerous, but that's about it.