PC 7DTD in 2020

I'm hoping people will have finally figured out this isn't a PvP game. It's not designed to be, and was never intended to be.
It will be interesting to see 7 Days finished, and the console starting to get some nicer content.

I'll likely be in the kickstarter for their next big project as well.
Most people want PVP because the AI gets boring after a while, specially in 2020 after years of playing it. By 2020 PVE-onlytards should have realized that a mix of PVP+PVE is the winning combination.

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By 2020, I hope to be playing alpha 17. I also hope that they completely remove the ability to damage other players, structures built by other players, and taking crops or chest contents belonging to other players who you aren't teamed up with.
Seriously, Fortnite called. They want you to go back home and stop ruining 7 Days to Die.
Single player called.

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I think your hopes might be in vain, Sylen :D I'm hoping modders will find the framework they need to turn it into a good PvP game. Because intended to be one or not, it has awesome potential to be one of a kind.

Also agree to OP's first point. TFP should at least consider swaying from the "for 8 players only" concept. More people to play with simultaneously (or against) really can make it more fun. Doesn't have to be MMORPG-levels but a stable 50 players game would rock, imo. PvE or PvP doesn't even matter to me in that regard.

Don't wanna dive too much into the old PvE-PvP dichotomy, I'm sick of the useless arguments over it tbh.

Speaking from the builder's/prefabber's perspective:

What I really hope for is that the game will offer a good functional set of tools to extract builds, edit them and share them online without any need for 3rd party tools at all. (No offense to Pille, HAL9000 and Co. Your work is essential and should serve as inspiration to TFP :) )
It's really a waste of technology. All these huge maps, weapons etc, just to kill some dumb AI zombies, really? I hope they wise up to the big market that PVP+PVE combination is. In the apocalypse there are real people that are as dangerous as zombies or more, stop being pussies.

As far as blueprints goes, they ruin games like this, they really do, specially PVP. For instance in Empyrion, a survival game where you can travel across planets, people no longer bother building in game, they just build offline and then just farm resources until they can spawn their blueprints. Or they just don't even bother and download prefabs from other people, so you end up with a server filled with prefabs instead of building in-game with the constant threat of AI+players, as it should be.

 
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(Pve-PvP talk)
Like I said, I'm sick of the discussion. Some of your replies to others here are exactly the type of "civilized arguments" why.

Did you start this thread for people to share their wishes and hopes for the game's future, or just to lobby for one of the sides of the retarded dichotomy? Here's my take: Both sides have good arguments. Some people will never want to reconsile the 2 and for those people there can always be PvE only or PvP enabled servers to play on. To each their own. Fun Pimps and their mods can stick to their attitude of "it was never intended to be pvp yadda yadda", but should provide enough of a framework for modders to work with, which they seem to be going for, so I'm not too worried.

As far as blueprints goes, they ruin games like this, they really do, specially PVP. For instance in Empyrion, a survival game where you can travel across planets, people no longer bother building in game, they just build offline and then just farm resources until they can spawn their blueprints. Or they just don't even bother and download prefabs from other people, so you end up with a server filled with prefabs instead of building in-game with the constant threat of AI+players, as it should be.
Well I can see the point you're making and I can see how you associated my suggestion with the example you made.

So to clarify: When I say prefabs in the context of 7dtd I usually mean places to explore and loot and stumble across Zs, not neccessarily places to base in. I'm not suggesting any system that allows you to just pop in a full base during regular gameplay, but one where you may add new prefabs before you start a game, so that they will get randomly placed just like the vanilla ones. Think along the lines of what mods like Magoli's prefab pack are doing.

A server owner could preselect cool new places to explore from a vast database and add them to their map and if those places would be too OP as a base then there's always the option to do what many servers already do: Have a rule against building in towns or prefabs altogether.

 
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