TheProphet
New member
Most people want PVP because the AI gets boring after a while, specially in 2020 after years of playing it. By 2020 PVE-onlytards should have realized that a mix of PVP+PVE is the winning combination.I'm hoping people will have finally figured out this isn't a PvP game. It's not designed to be, and was never intended to be.
It will be interesting to see 7 Days finished, and the console starting to get some nicer content.
I'll likely be in the kickstarter for their next big project as well.
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Single player called.By 2020, I hope to be playing alpha 17. I also hope that they completely remove the ability to damage other players, structures built by other players, and taking crops or chest contents belonging to other players who you aren't teamed up with.
Seriously, Fortnite called. They want you to go back home and stop ruining 7 Days to Die.
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It's really a waste of technology. All these huge maps, weapons etc, just to kill some dumb AI zombies, really? I hope they wise up to the big market that PVP+PVE combination is. In the apocalypse there are real people that are as dangerous as zombies or more, stop being pussies.I think your hopes might be in vain, SylenI'm hoping modders will find the framework they need to turn it into a good PvP game. Because intended to be one or not, it has awesome potential to be one of a kind.
Also agree to OP's first point. TFP should at least consider swaying from the "for 8 players only" concept. More people to play with simultaneously (or against) really can make it more fun. Doesn't have to be MMORPG-levels but a stable 50 players game would rock, imo. PvE or PvP doesn't even matter to me in that regard.
Don't wanna dive too much into the old PvE-PvP dichotomy, I'm sick of the useless arguments over it tbh.
Speaking from the builder's/prefabber's perspective:
What I really hope for is that the game will offer a good functional set of tools to extract builds, edit them and share them online without any need for 3rd party tools at all. (No offense to Pille, HAL9000 and Co. Your work is essential and should serve as inspiration to TFP)
As far as blueprints goes, they ruin games like this, they really do, specially PVP. For instance in Empyrion, a survival game where you can travel across planets, people no longer bother building in game, they just build offline and then just farm resources until they can spawn their blueprints. Or they just don't even bother and download prefabs from other people, so you end up with a server filled with prefabs instead of building in-game with the constant threat of AI+players, as it should be.
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