7dtd died on segmentation fault

cehwiedel

Refugee
Version
v2.5 Hotfix
Platform
Mac
This is the same game as a bug reported before when the Knowbly Cabin self-destructed after clicking on the rally point.

This time it was Duck Station self-destructing after clicking the rally point, taking the game down with a segmentation fault. This was after pre-looting the POI.

Note that the video link below is irrelevant.

I did not think to get a screenshot of the segmentation fault error message.

I will try re-launching the game to see if I can at least get a screenshot of the cave-in.

The world name is Tiyepahi Valley. The game name is St. Antony. Here are the contents of map_info.xml:

<MapInfo>
<property name="Scale" value="1" />
<property name="HeightMapSize" value="6144,6144" />
<property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
<property name="FixedWaterLevel" value="false" />
<property name="RandomGeneratedWorld" value="true" />
<property name="GameVersion" value="V.2.5.27" />
<property name="Generation.Seed" value="50303877" />
<property name="Seed" value="587945977" />
<property name="Generation.Towns" value="Many" />
<property name="Generation.Wilderness" value="Many" />
<property name="Generation.Lakes" value="None" />
<property name="Generation.Rivers" value="None" />
<property name="Generation.Cracks" value="None" />
<property name="Generation.Craters" value="None" />
<property name="Generation.Plains" value="4" />
<property name="Generation.Hills" value="4" />
<property name="Generation.Mountains" value="1" />
<property name="Generation.Forest" value="13" />
<property name="Generation.BurntForest" value="18" />
<property name="Generation.Desert" value="22" />
<property name="Generation.Snow" value="23" />
<property name="Generation.Wasteland" value="24" />
</MapInfo>

Edit: I did try re-launching. The log file link below is for the log prior to re-launching. The re-launch showed Duck Station intact, with the rally point. When I clicked on the rally point, Duck Station again self-destructed but there was no segmention fault.

1769187006126.png
 
Reproduction Steps
I have no idea.
Link to Logs
https://justpaste.it/mxu1k
Link to Screenshot/Video
https://www.youtube.com/shorts/DQBRotUVPdk
Last edited:
Hello cehwiedel,

I tried to reproduce this using the world information you provided, along with several randomly generated maps. In all of those iterations, I was unable to get the POI to collapse.

I am going to move your ticket to our Needs More Info section in hopes that you may be able to attach a full log if you see this again.

Thanks,
Dollie
 
Hi!

We haven’t seen any recent updates on this report, so we will go ahead and close it for now.

If the issue happens again in the current stable build, please feel free to submit a new report and include the output log along with any additional details—this will help us investigate more effectively.

Thank you!
Dollie
 
Back
Top