BobTheBard
New member
On the original topic, RNG is a great way to increase replayability without actually doing a lot of work, which makes it ideal for games like this. If you don't have the same resources every time you play, and aren't guaranteed to have access to them, the theory goes that you'll change your playstyle to suit what you do get and thus have an entirely different experience each time. It's basically the theory roguelikes, roguelites, and story-generator games run on.
This can cause issues when it clashes with games where people are generally encouraged to specialize, because suddenly they don't have guaranteed access to the things they need to make the game fun for their specialty. 7D2D has a bit of that problem. You have to make irreversible (that being the key word) choices about what you're going to be doing and how you're going to do it before you have the information you need to make an informed decision about what that might be. If you spec into clubs and never find a baseball bat (in loot or in the trader, both are RNG-dependent) you're probably going to feel cheated, especially if you find other high-tier weapons. In some sense your progression relies on RNG giving you the thing you need to progress. The same goes regardless of what you spec into, if you never find the best version of it you're probably going to feel bad for picking it. 'Why did I take this when I could have taken that and used all those awesome things I found instead of the one thing I actually need?'
This can cause issues when it clashes with games where people are generally encouraged to specialize, because suddenly they don't have guaranteed access to the things they need to make the game fun for their specialty. 7D2D has a bit of that problem. You have to make irreversible (that being the key word) choices about what you're going to be doing and how you're going to do it before you have the information you need to make an informed decision about what that might be. If you spec into clubs and never find a baseball bat (in loot or in the trader, both are RNG-dependent) you're probably going to feel cheated, especially if you find other high-tier weapons. In some sense your progression relies on RNG giving you the thing you need to progress. The same goes regardless of what you spec into, if you never find the best version of it you're probably going to feel bad for picking it. 'Why did I take this when I could have taken that and used all those awesome things I found instead of the one thing I actually need?'