The dedi server also requires steam (steamCMD is also steam, just without a gui). It does authenticate each player by steam on login. This also can't be turned off. An "offline" (without connection to steam) LAN-Server doesn't work.If the motivation behind the question is actually "can I run a 7d2d dedicated server without buying a separate license for it" then yes, the dedicated SERVER can run without steam (although, obviosuly, you cant find it in steam if its not running with a steam).
Yes, but you do not need to buy 7d2d on a two different steam accounts if you want to run a dedicated server on one of them and a use second steam account as a client connecting to that server. As this seems to be the usual source of confucion for some subset of people starting to wonder how/if they would like to host a 7d2d server then I thought I'll just point that out, if the question was, actually, about that.The dedi server also requires steam (steamCMD is also steam, just without a gui). It does authenticate each player by steam on login. This also can't be turned off. An "offline" (without connection to steam) LAN-Server doesn't work.
Yes.Yes, but you do not need to buy 7d2d on a two different steam accounts if you want to run a dedicated server on one of them and a use second steam account as a client connecting to that server.
Don't know from where you know what the actual question was? OP didn't answer that.As this seems to be the usual source of confucion for some subset of people starting to wonder how/if they would like to host a 7d2d server then I thought I'll just point that out, if the question was, actually, about that.
Have you tried if the server runs without any steam installation? Even if this works, you can run a server, but without a connection to steam nobody can join the server. Which was relevant for me, because we made a LAN-Party where we had no internet connection at all, and that was the reason why we couldn't play 7d2d.The clients are required to authenticate through steam, yes. Server, though, does not need to go through steam. There is even option to turn off the usage of steam network libraries, if you have a static ip and the right ports open to allow connections directly to your server.
I kind of just assumed, that the question might have been related to that and answered the question I thought was maybe asked.Yes.
Don't know from where you know what the actual question was? OP didn't answer that.
If somebody asks if a game also runs without steam, i assume he doesn't have and don't want to have a steam account (or steam installed) for whatever reason, but play the game anyway.
Have you tried if the server runs without any steam installation? Even if this works, you can run a server, but without a connection to steam nobody can join the server. Which was relevant for me, because we made a LAN-Party where we had no internet connection at all, and that was the reason why we couldn't play 7d2d.
Nope, the other way round. The client logs into the server with its steam id. The server then verifies that ID with steam. If this verification fails, the server doesn't let you join. You can also see that in the server's logfiles (iirc).However, I have not tried running it in LAN environment. By your description it sounds like the client will refuse to run if it can not connect to a steam server to verify it has a license. Maybe it would run (I have not tried) with steam set to "offline" mode but I am not sure it will allow access to servers that way (have not tried).
Ah. CDs and DVDs those were the days. Definitely not missing the days of floppy disks and cassettesNot many games run without Steam any more. I personally have no issues with Steam, but as somebody who grew up in the 80's, I do wish we had more options for gaming where we buy a physical CD/DVD/Blu-Ray and did not need Steam/UPlay/Origin/EGS/whatever.
His point doesn't require using CDs or something, but that he'd like to own the software, can make backups and can run games independently of any online services. As i already said above, even if 7d2d works in a LAN, you still can't play on a dedicated if there is no internetconnetion and steam validating the players.Ah. CDs and DVDs those were the days. Definitely not missing the days of floppy disks and cassettes![]()
Not trying to sideline the thread, but I remember clearly my C64 days using "flippies" (one-sided floppy disks you had to flip to use the other side). The Bard's Tale was 3 disk sides and a fourth for the character save disk. Thankfully, they designed it so that the flipping and swapping was kept to a minimum.Ah. CDs and DVDs those were the days. Definitely not missing the days of floppy disks and cassettes![]()