stupid
New member
7D is one of the best voxel games ever created. Just googling a list of best voxel games, the first result has 7D at the very top, right up there with Minecraft:
https://www.slant.co/topics/1748/~best-voxel-based-games-for-the-pc
Given that 7D is recognized for this, A17 makes some strange choices in my opinion:
-Mining seems to be deprioritized(little xp, stamina issues, lack of caves). Many players say "Just mine the surface rocks, its easier!" They're right, it is easier, but what's missing from this picture? Oh, right, this is only the best voxel game ever created. If I won't be digging to create a bunker, and I won't be digging to mine, then what is the purpose of digging? A17 just marginalized one of its core features.
-Base building seems to be deprioritized as well, and limited in terms of safe designs. XP is nerfed. Underground bases aren't feasible as far as I can tell. Bases which take advantage of fall damage aren't feasible. Spikes are gone. If you place something down you can't pick it back up. This puts a limit on creativity and variation, confines the player to a limited number of designs, and undermines 7D's paramount base building.
I understand certain base designs were OP(like the spike pit/shooting gallery bases) but there are a number of ways of solving that other than eliminating a core aspect from the game. For example(I'm just spitballing ideas) make spiders immune to fall damage and capable of sliding through gaps in pillars. Or make fatties violently explode when they die from fall damage. Or make soldiers with their combat boots able to walk over spikes.
I'd like to see balance happen, and if you have to nerf something, don't nerf a core feature that put you on the list for best voxel game of all time. This is a great game, and A17 definitely brought some awesome new features. I think with some adjustments this could be a very, very well-received update.
https://www.slant.co/topics/1748/~best-voxel-based-games-for-the-pc
Given that 7D is recognized for this, A17 makes some strange choices in my opinion:
-Mining seems to be deprioritized(little xp, stamina issues, lack of caves). Many players say "Just mine the surface rocks, its easier!" They're right, it is easier, but what's missing from this picture? Oh, right, this is only the best voxel game ever created. If I won't be digging to create a bunker, and I won't be digging to mine, then what is the purpose of digging? A17 just marginalized one of its core features.
-Base building seems to be deprioritized as well, and limited in terms of safe designs. XP is nerfed. Underground bases aren't feasible as far as I can tell. Bases which take advantage of fall damage aren't feasible. Spikes are gone. If you place something down you can't pick it back up. This puts a limit on creativity and variation, confines the player to a limited number of designs, and undermines 7D's paramount base building.
I understand certain base designs were OP(like the spike pit/shooting gallery bases) but there are a number of ways of solving that other than eliminating a core aspect from the game. For example(I'm just spitballing ideas) make spiders immune to fall damage and capable of sliding through gaps in pillars. Or make fatties violently explode when they die from fall damage. Or make soldiers with their combat boots able to walk over spikes.
I'd like to see balance happen, and if you have to nerf something, don't nerf a core feature that put you on the list for best voxel game of all time. This is a great game, and A17 definitely brought some awesome new features. I think with some adjustments this could be a very, very well-received update.
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