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7 Days to Die - Unique Relics - Game Version 1.0

I'm curious if there is a way to add coin value to the relics? Or something to do with duplicates? It feels wrong to just... leave them, but I can't do anything with the duplicates.

 
Just wondering for the rings and relics. Was there an update coming for 21.1? These are one of my favorite mods to have in my game. 

 
I'm curious if there is a way to add coin value to the relics? Or something to do with duplicates? It feels wrong to just... leave them, but I can't do anything with the duplicates.
Next update ill add a Sell Value to the Rings and Relics (Update for those mods may take a bit as I am a bit too busy with other projects and other stuff)

 
Next update ill add a Sell Value to the Rings and Relics (Update for those mods may take a bit as I am a bit too busy with other projects and other stuff)


Thank you so much. It's a really cool mod to play around with. So far found mostly common ones (as is appropriate), but I found a rare one for brawling yesterday (I think it's rare anyway) that is quite neat.

 
Every time I see this, it cracks me up a little because I know exactly which game those relic images are taken from.
If they could add the skill tree system into this game and the additional random loot drop tables with modifiers, that would definitely be epic

 
Not sure how exactly it is happening, but barracade and the other 100% damage mit. relic seem to somehow be killing me when touching fire or hitting vending machines. I die instantly. I wonder if enough damage mit can go negative? I was definitely able to narrow it down to those relics. 

 
Bumping, hoping for an update (either to the thread, or the mod).


Sorry for the delay everyone,  just really busy with all kinds of projects going on right now.

I have a large addition being worked on for the Relics mod, and it should be released SOON

The Rings mod has a small addition being worked on.

While you guys wait, I will be posting some teasers for the Relics update.

(Likely 1 teaser per 2 to 3 days up until the update is released, which will include an updated database of the new relics.)

Teaser #1: Unchained
• A Relic where you can get scaling effects/stats the more invested into a Attribute or Perk.
• This Relic grants some decent general-combat related Stats based on Attributes you've invested into.
KdKDOp5.png


 
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Thank you for the very fun MOD.

While I was playing, I thought it would be interesting if you could craft three of the same relic and convert them into a higher-level relic, like Diablo 2's "Horadric Cube."

 
Some time this coming Friday I will be releasing the Major update to this mod.

Teaser #4: Feather Fate
• A convenience Relic that helps with movement speed. 

C66jBDL.png


 
UPDATE - Mod Version: V1.2 [A21]

Download Link: https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=share_link

[NEW ADDITION]
• Added 19 New Relics. Relics database updated (Scroll to position 42 to view new Relics)
    Updated Relics Database: https://docs.google.com/spreadsheets/d/1XExrSGnxfNruyp4g-m94XNMpz9cizOvz3POP0beaHpg/edit?usp=sharing
• Added a new body armor item that always has 6 Mod Slots.
• Added Economic Value to Relics so that they can be sold to trader.

[ADJUSTMENT]
• Relic: Mecha Command now grants +1 Robotic Limit (Any level). This makes the relic usable before level 50.

[VERSION NOTES]
• The Relics "Combatant's Reach" and "Heavy Weight" has compatability issues with mods that add new melee weapons, as the effect takes place in items.xml altering individual weapons, adjusting values depending if the player has the relic equipped.
• The Relic "Self-Damnation" may have issues with mods that introduce new debuffs and/or alter the names of the core game's debuffs.

[BUG LIST]
Barracade and Fragile Fragment causing self kill when hitting trap / vending machine

[DEV NOTE]
• Thanks for visiting my mod and I hope this update provides fun and new builds.
• With the release of new Relics, there is likely to be bugs, please notify me of them and I will try to fix them.

 
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