Hey, I'm out of town for a few more days and dont have access to my files, but to adjust the drop rate, go into the loot.xml, and find the section near the bottom that is something like this:Hi!
Which part of the mod file do I need to adjust to change the drop rates of these rings?
I really like these rings (so as the relics) but as a player who plays on 50% loot abundance, I find their rarity a bit too common.
Great mod regardless!
Thank you!
The Lockpicking speed on the Greed rings does not work in 1.2 (30% or 40%). I haven't gotten a Wish variety to try, but it definitely worked in the 1.1 version.
I believe the mod load order is still based on the folder names on the mods in the "Mods" folder. The "sort order" is basically alphabetical, with numbers being before letters. Im not sure about the sort order of uppercase vs lowercase, but you can usually see how the sort order by viewing the files on a file explorer UI. Usually to get a mod to load "first" you can rename the mod folder to have a number in front of it like "1", and to get it to load last you can put a "z" in front of it.I'm running a Darkness Falls server for me and some friends and when I boot the server I get this error:
"89.348 WRN XML patch for "loot.xml" from mod "BSG Rings" did not apply:"
As has been mentioned previously, it probably has to do with one of the previous mods forcing their version of the loot.xml file to override the one provided by BSG. Does anyone know of a way for me to work around this or copy the code from this mod into whichever mod has priority?
What's odd is that earlier on in the server I never saw this error and was able to find a couple of rings, but now we're past day 30 and I've added a few mods and taken some out and now I get the error above.
Is there a way to prioritize this mod to load before others?
Thanks for the info, I went ahead and renamed the files so that this mod loads first thing after Darkness Falls and I'm still getting the same warning saying that it didn't apply. My best guess is that it was a fluke that I was able to loot a ring in the first place. Anybody have any clue how to make it function with DF? Do I just need to copy and paste the text from this loot.xml into one from DF?I believe the mod load order is still based on the folder names on the mods in the "Mods" folder. The "sort order" is basically alphabetical, with numbers being before letters. Im not sure about the sort order of uppercase vs lowercase, but you can usually see how the sort order by viewing the files on a file explorer UI. Usually to get a mod to load "first" you can rename the mod folder to have a number in front of it like "1", and to get it to load last you can put a "z" in front of it.
Example: in /Mods
aMod
bMod
aMod loads first. to get bMod to load first, rename it to anything "before the letter "a", which the easiest to choose would be to rename it to "1aMod"
note that some mods that are already named with numbers in the front (like the NPc packs and supporting mods) likely do need to load "first" so of you have any, just make the number in front of the mod name bigger than their numbers, like "9aMod"
Can you PM me the DF loot.xml ?Thanks for the info, I went ahead and renamed the files so that this mod loads first thing after Darkness Falls and I'm still getting the same warning saying that it didn't apply. My best guess is that it was a fluke that I was able to loot a ring in the first place. Anybody have any clue how to make it function with DF? Do I just need to copy and paste the text from this loot.xml into one from DF?
That appears to have done it. I should have known, haven't modded 7 days properly in quite a while, though. Thanks.Changing the instances of LootGameStage to LootStage in ui_display.xml may fix the display problem. Have not tested it myself.