• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

7 Days to Die Mods Website

I am not sure it will be needed to have to upload to the site directly, speaking for myself here but I rather not have multiple places to upload files to but concentrate it on one place. Currently that is a drive folder I can easily drop files in whenever I need.
Maybe it could be handy for certain newer modders that have no place they upload their stuff to yet. But whatever works and does not confuse the user.
This.

If you do include mine, you will have to be the one who maintains it.

lab/nexus will be where I upload to.

 
Most of the moders will want to host their mods in on github/gitlab, or in some file storage location that they are familiar with. You might offer storage for newer modders but it is annoying to maintain multiple storage locations. That my biggest complaint about nexus and why it often has an older version of my mods.

 
...it is annoying to maintain multiple storage locations.
Gotta agree with Xyth on this, if not the site. As a USER who maintains 49+ individual modlets in a highly customized ModPak, it is annoying as FK to have to check Nexus, then a few different Discord servers, github, gitlabs, then take a pass through the forums to make sure I didn't miss anything...

But hey, it's a labor of love, right? At the moment, the single easiest place to check for version updates to several modlets at once is this, which is why it gets checked the most frequently:

https://www.nexusmods.com/7daystodie?tab=updated

Suppose the REAL question is - what does this new mod site do/provide, that all the others do not?

 
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Nicely done!

I have a couple of small mods I've posted here (and more to come). One of them is already on the site and its easy to find and looks nice. I really like the tagging/search capability and the links back to this forum/download/etc.

I do see similar issues above about "handling maintenance" of the text/description syncing with wherever the modder is maintaining their code. Maybe he modders could give you some help inside their mod if they wanted to? If, on your site, you could clearly define some additional things that modders can voluntarily put into their mods to make them more presentable on a website. The basic "mod structure" is loosely defined so doing certain things, while not explicitly required to exist for a mod, might make mods more standardized and "website presentable"

Some ideas:

- To keep things "cleaner" have those willing to participate just create a folder inside the mod named "7daystodiemods.com_files" and put anything you need for the inside it.

- Define a special "readme" or other file that your site could use to handle all the text? Probably the easiest to to.

- Have a special parse-able file of whatever attributes are needed. This is the trikiest part because you woudl *really* want to lock down the keys/values to whats allowed, otherwise people are going to make things up and things could get ugly (like the game version, is it 'a18', 'alpha 18','A18', 'vA18.b5')? If these values were parsed (or just manually copied by hand) you're gonna want them exactly as you want them.

ModInfo.json <- Chosen because TFP could change how ModInfo.xml is formatted at any time, or remove/rename it

Here you could define whatever key/values you need, like:

"Classifications": "Food,Fishing"

"GameVersions": "Alpha 18"

"7daystodieDotComSourceUrl": "https://7daystodie.com/forums/showthread.php?....."

"DownloadSourceUrl": "https://github...."

- Same with the graphic. Indicate what a good "screenshot" size of the mod should be and dictate the filename that should be used. Example: screenshot.jpg

It could look like this:

(Modname)

/ModInfo.xml <- TFP's requirement

/Config <- Whatever folders/file need to be in the mod

/7daystodiemods.com_files <- Explicit location of files for the site that needs them

ModInfo.json

screenshot.jpg

README.md <- Stealing githubs's readme naming/format as example

 
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Nicely done!I have a couple of small mods I've posted here (and more to come). One of them is already on the site and its easy to find and looks nice. I really like the tagging/search capability and the links back to this forum/download/etc.

I do see similar issues above about "handling maintenance" of the text/description syncing with wherever the modder is maintaining their code. Maybe he modders could give you some help inside their mod if they wanted to? If, on your site, you could clearly define some additional things that modders can voluntarily put into their mods to make them more presentable on a website. The basic "mod structure" is loosely defined so doing certain things, while not explicitly required to exist for a mod, might make mods more standardized and "website presentable"

Some ideas:

- To keep things "cleaner" have those willing to participate just create a folder inside the mod named "7daystodiemods.com_files" and put anything you need for the inside it.

- Define a special "readme" or other file that your site could use to handle all the text? Probably the easiest to to.

- Have a special parse-able file of whatever attributes are needed. This is the trikiest part because you woudl *really* want to lock down the keys/values to whats allowed, otherwise people are going to make things up and things could get ugly (like the game version, is it 'a18', 'alpha 18','A18', 'vA18.b5')? If these values were parsed (or just manually copied by hand) you're gonna want them exactly as you want them.

ModInfo.json <- Chosen because TFP could change how ModInfo.xml is formatted at any time, or remove/rename it

Here you could define whatever key/values you need, like:

"Classifications": "Food,Fishing"

"GameVersions": "Alpha 18"

"7daystodieDotComSourceUrl": "https://7daystodie.com/forums/showthread.php?....."

"DownloadSourceUrl": "https://github...."

- Same with the graphic. Indicate what a good "screenshot" size of the mod should be and dictate the filename that should be used. Example: screenshot.jpg

It could look like this:

(Modname)

/ModInfo.xml <- TFP's requirement

/Config <- Whatever folders/file need to be in the mod

/7daystodiemods.com_files <- Explicit location of files for the site that needs them

ModInfo.json

screenshot.jpg

README.md <- Stealing githubs's readme naming/format as example
If they could just parse the README.md if one exists and support markdown they would have not much work as long as modders include this file also in their manual download (or if they link their git).

 
upload files directly:It was just an idea. Already we want the mod creators to share their own links.

 
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Briefly checked out the site. First impression is broken grammar/syntax sets off red flags for a phishing scam. Whatever language you decide to host it in, get someone with a MAJOR in that language, who ALSO speaks it as their native language, to grammar check ALL your main pages. Many college students use websites like this to do said freelance work for cheap:

https://www.fiverr.com/

 
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Yes, we have some minor broken grammar/syntax problems. Thanks for the suggestion. It will get better over time.

Author tags added. Now people can access all mods of the author with a single click.

 
Having just decided to make my mods easier to find and download and posted a thread for them, I'm wondering if you guys are automatically adding stuff from these forums, or if I have to submit it?

 
Hello. We will add your mods today. We are trying to add every mod in the forum. But sometimes we may notice some mod thread too late. "Submit Mod" page accelerate the publishing process. We will add your mods in a few hours. :)

 
Hi everyone

I want to upload my first mod to the page but I don't have a gitlab or github account, etc., I uploaded it to nexus, as I do or the page already accepts links from nexus.

Gouki

 
Hello. We don't add Nexus mods. In order to publish your mods on our site you must upload them to sites like Dropbox, Google Drive, Sharemods, Gitlab, Modsbase, Mediafire, Github etc.

 
Hello. We don't add Nexus mods. In order to publish your mods on our site you must upload them to sites like Dropbox, Google Drive, Sharemods, Gitlab, Modsbase, Mediafire, Github etc.
Thanks Sinagrit Baba

Today I uploaded my mod to the page

Regards

Gouki

 
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