PC 7 Days to Die Goals and Stretch Goals

Most games that let you play as the bad guys aren't that interesting, so hopefully it's interesting here. Left 4 dead is about the only one that is fairly interesting.
That's a good example. Although it was heavily teamfocused, the number of options were pretty great https://left4dead.fandom.com/wiki/The_Infected#Playable

There were zombie classes for all niches: sniping, ambushing, suiciding, tanking.

Variety as it is is lacking in 7DTD. Besides the usual walker, there's the bloated cop who spits acid, spiders who leap, screamers who heh scream and football zombies who sprint.

In a unrelated note, just picture the sort of fear an able zombie player can deal in hunkered down player at night. The night would be a real hell if there's notice of a zombie player loose.

 
The night would be a real hell if there's notice of a zombie player loose.
Followed by hell on the forums as people complain that players aren't acting like dumb zombies....

"How dare the player zombies avoid traps!"

"How dare the player zombies look for my weakest point!"

;)

 
Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items.
Combining items to make better items is a brilliant feature and will extend the end-game no end, giving the player the much-needed drive to keep looting well past the point he no longer has any need to loot (which is currently woefully early in the game). Fantastic! Can't wait for that feature, it will transform the game in a hugely positive way.

 
For newer members of our forum who may not be aware of what the developers are working towards, here are the stated goals. The developers have recently stated that they plan to stick closely to this list so they can finish the game this year (2019).
Opinions may vary on whether certain goals have been accomplished or not.

Please let them vary below.

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Hi what does the dollar amount in the stretch goals mean?

 
Followed by hell on the forums as people complain that players aren't acting like dumb zombies....
"How dare the player zombies avoid traps!"

"How dare the player zombies look for my weakest point!"

;)

Hey, come on...

But yeah, the bitching will ensue for sure :cocksure:

 
Hi what does the dollar amount in the stretch goals mean?
They don't mean anything at this point, those were their kickstarter goals and they reached all of them, Roland just copy&pasted it from their KS page.

 
Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

 


Sadly, the fear of nights is gone with a17. There is so little roaming random zombies with a16 and a17 that nights are very easy. Only the very first week of starting a game are nights really a fear. After you get a little armor and a decent weapon, tis not a big deal anymore.


 




 
Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies. 


Sadly, the fear of nights is gone with a17. There is so little roaming random zombies with a16 and a17 that nights are very easy. Only the very first week of starting a game are nights really a fear. After you get a little armor and a decent weapon, tis not a big deal anymore.


 


*TFP increases zombie speed to be faster than player top speed*

*TFP adds a special infected that rips pieces of armor off of you*

*People complain that their playstyle has been removed from the game by TFP*

 
*TFP increases zombie speed to be faster than player top speed*
*TFP adds a special infected that rips pieces of armor off of you*

*People complain that their playstyle has been removed from the game by TFP*
This "mah playstyle" insanity is something else. People will even complain about exploit fixing with a knee-jerk reaction, because it was something that they had just gotten used to, or was simply convenient, with no regard about long-term gameplay, because supposedly "their playstyle was violated".

No sane person will take what these people say at face value. Might be wrong, but most of these grievances from my experience come from people who enjoy "the sandbox" more than anything else, so it might be a good idea to consider a mode (don't call it cheat mode though, choose an eloquent name), that will allow for a "rule-loose", "free" gameplay.

And playstyle freedom != sandbox.

 
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"The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones. "

This is the only one that has really has me wondering. A multitude is far greater than several, and we are currently barely pushing the barrier between "few" and "several" with the recent eliminations. I wonder if this is truly a goal now.

 
This "mah playstyle" insanity is something else. [...]
+1

I'm hesitant to make any suggestions to make the game harder, because I don't want to look like a douchebag who's trying to ruin other people's fun :D

 
Followed by hell on the forums as people complain that players aren't acting like dumb zombies....
"How dare the player zombies avoid traps!"

"How dare the player zombies look for my weakest point!"

;)
well, make the player zombies a unique sort of zombie.

say, a rare and terrible mutant genetic strain that preserves cognition and finesse of the host.

Or even, the player zombie is an Alpha Feral, or Feral Prime.

 
I absolutely think the ability to make zombies significantly faster than players should be an option for those crazy enough, but not the default settings. I have not played on Nightmare speed yet, but can't you still outrun them even on that?

 
I absolutely think the ability to make zombies significantly faster than players should be an option for those crazy enough, but not the default settings. I have not played on Nightmare speed yet, but can't you still outrun them even on that?
Yes. By a wide margin.

<Sigh>

 
They don't mean anything at this point, those were their kickstarter goals and they reached all of them, Roland just copy&pasted it from their KS page.
Thanks for the clarification. I think it's safe to say that they can check off a lot of the features from the list. Balancing and tweaking is another matter but you can say to the players the features are in there.

I'm looking forward to the NPC (and NPC-related) features. Having more animals wouldn't hurt either. Working with VR systems sounds interesting.

I don't think we need professional voice actors to carry out lines atm. Perhaps those VA will be needed when they add NPCs and there is a lot of NPC interation but there isn't enough NPC dialog. Anyone can just spurt out one liners:

'Hey vault boy we ain't acceptin' no bottle caps here, only dukes ya got that?"

"Sonny/Miss Sunshine, you got the dukes and I got the time for ya!"

"Well ain't you all decked out in bullet-eatin' gear. Going off to face a T-1000 or sumthin'"?

 
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