xsolomongunnx
Refugee
| Suit | Unique Mechanics and Bonuses |
| Biker | Blade Mail: The suit contains "Spikes" that return damage to the enemy, stun, and knock down attacking zombies. Opens an additional modification slot for melee weapons. |
| Spec Ops | Feel like a hero yet? Crafting phosphorus rounds that set zombies on fire. Recoil suppression. Reduced gunshot noise. Opens an additional modification slot for firearms. |
| Assassin | Van Helsing: Automatic crossbow with a battery-powered drum. Stealth attacks with bows and crossbows ignore armor. Traps (spikes, barbed wire) do not inflict damage or slow the player down. Opens an additional modification slot for crossbows and bows. |
| Farmer | Get off my lawn!: Spore plants that can be planted in regular soil like a tree. They create invisibility zones, disorient zombies, and force them to attack each other. |
| Nerd | Logistics Drones: Helper robots collect crops and fuel furnaces, campfires, workbenches, chemistry labs, and turrets with resources. |
| Bandit | What we do in the shadows? Invisibility for a few seconds when spawning in buildings. If the player crouches, zombies are guaranteed to lose sight of them for a few seconds. Killing a zombie with a single knife or machete blow to the back. Sleeping zombies do not wake up until attacked. |
| Lawman | Protection Contract: Mandatory quests to defend trader buildings during the day (doors open). Regular salary in Dukes and the ability to buy level 6 weapons and armor from traders, as well as an expanded assortment and free food once a day. |
| Hunter | Beast Master: Animals are neutral; they do not attack or get startled unless attacked. Ability to tame a bear, coyote, cougar, or wolf as a "living turret." The animal follows the player and attacks zombies until it dies. You can "pick up" a bear into your backpack like a 4x4 jeep. "Fuel" it with meat and berries. |
| Priest | Did you see that? See it? Crafting "holy water," which blocks the chance of infection and critical damage for a duration (stuns, fractures, bleeding). Blessed weapon mods based on silver ore, giving a chance to turn zombies to flight. |
| Athlete | Stamina instead of HP: When taking damage, stamina is consumed first. High dodge chance and a chance to knock back zombies with a melee attack. Eating and drinking in excess accelerates the healing of critical injuries. |
| Scavenger | Getting by with little: Ability to create a well—an infinite source of clean water below ground level. Crafted only on clay or natural stone. Suit level determines the amount of water per day. Ability to loot plastic, leather, and cloth from zombies by hitting them. Chance to regain a repair kit upon repairing. |
| Raider | Stealth Attack Master: Knocks gold teeth, loot bags, and treasure maps out of zombies much more frequently. Disables mutant special abilities with attacks. Banshees cannot scream, and police officers cannot explode or spit. |
| Miner | Workaholic: Ore does not count toward encumbrance. Pickaxe attacks have a chance to kill zombies with 1 hit to the head. Augur stuns zombies. Pickaxe modification: The pickaxe "consumes" iron ore from the inventory, increasing damage, knockdown, and dismemberment chances. Iron spikes placed by the player grant XP for killing zombies. |
| Lumberjack | Guy in a flannel shirt: Wood does not cause encumbrance. The axe has a chance to kill with one hit. Chainsaw stuns zombies. Wooden spikes placed by the player grant XP for killing zombies within the player's radius. Axe modification: Axes have "ammo"—each hit consumes wood but increases axe damage, knockdown, and dismemberment chances. |
| Vagabond | Master of the Environment: Crafting an oil slick—a trap made of fuel, oil, and clay that burns for a long time, slows zombies passing through it, and has a chance to knock them down. Duracell Rabbit: Ability to craft a decoy that attracts zombies and explodes when destroyed, scattering them and inflicting bleeding. Iron Gut: Lowers the chance of poisoning and dysentery to almost zero regardless of the food consumed. |