PC 7 Days of the Past

Sjustus548

New member
Who here remembers playing back in the day when 7 Days had a crafting grind kind of like Minecraft does? I don't remember which Alpha version it was, I've been playing this game for a while now lol, but so much has changed with the game over the years. Different things have come and gone. What are some of the the things that you remember from past builds? Anyone remember the giant hornets we used to have to deal with?

 
I'm not sure I have flashes of me seeing zombies in the cities. I know it seems farfetched...

 
I'm not sure I have flashes of me seeing zombies in the cities. I know it seems farfetched...
Actual zombies in the streets!? Not all hiding in a cupboard or closet? What a concept!

 
Who here remembers playing back in the day when 7 Days had a crafting grind kind of like Minecraft does?
I started playing in A14 and I remember collecting wood, stone, and grass that first day so I would craft stone axes all through the night in a house surrounded by chests!

I understand why they removed the mechanic that required you to craft thousands of items to increase your skill but it was realistic in that you had to actually do something to get better at it.

 
If you are wanting more zombies in the streets, they are merely a setting in an XML away. On our server, you can't stop without having 10-15 zombies heading your way no matter where you're at.

 
Who here remembers playing back in the day when 7 Days had a crafting grind kind of like Minecraft does? I don't remember which Alpha version it was, I've been playing this game for a while now lol, but so much has changed with the game over the years. Different things have come and gone. What are some of the the things that you remember from past builds? Anyone remember the giant hornets we used to have to deal with?
Yes, and I took all their honeycombs for my house.

 
If you are wanting more zombies in the streets, they are merely a setting in an XML away. On our server, you can't stop without having 10-15 zombies heading your way no matter where you're at.
Yeah but the caveat is that you actually spawn more zombies everywhere which throws off the balance of the game, and is of little fun and quite immersion breaking when you get constantly annoyed in the middle of nowhere.

 
Whose says the devs dont re-add things from past alphas? We had farm planters back in alpha 5/6... (found this on my steam profile) 😂

PiEAkAf.jpg


 
Whose says the devs dont re-add things from past alphas? We had farm planters back in alpha 5/6... (found this on my steam profile)
PiEAkAf.jpg
They really need to bring back that compass, with the minimap and the rest of the stuff on it.

 
I miss big maps where had big long lake so me and friends did buld bridge... also i miss big Mountain on top is snow...

 
I started playing in A14 and I remember collecting wood, stone, and grass that first day so I would craft stone axes all through the night in a house surrounded by chests!
I understand why they removed the mechanic that required you to craft thousands of items to increase your skill but it was realistic in that you had to actually do something to get better at it.
It was easier to wait and build 8 forges, fill the outputs with junk (it wouldnt complete until you opened the forge) and craft anvils over and over. You could cap tool smithing in an hour or two from 1-100. 8 forges was the magic number, you only had to wait a few seconds in between crafting rounds.

- - - Updated - - -

I miss big maps where had big long lake so me and friends did buld bridge... also i miss big Mountain on top is snow...
I miss big maps a lot. Big water... not so much.

 
1. First week night vision goggles. I miss nvg for my stealth build. Without it stealth just doesn't work and pretty much everything is aggro'd even with maxed out From the Shadows perk.

It's still in the game but I've 3 games that's reached day 50 and still no drop. With the new progression to bows, which is fun imo, Agility is a glass cannon for much of the early game. It's a tough tree to start with.

2. We used to be able to pick n mix which weapon combos to specialize in. Now weapons are locked into attributes, massive restriction for me.

3. LBD. Great immersion for me to keep training what I wanted to specialize in. Spammers ruined it by rushing every skill. Suggestions of diminishing returns might've fixed the issue but devs decided against it. Rip brother you are sorely missed.

 
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Whose says the devs dont re-add things from past alphas? We had farm planters back in alpha 5/6... (found this on my steam profile) 
Digging zeds was something that existed previously as well.

 
I miss finding a cave and exploring these elaborate systems with underground lakes and tunnels criss crossing...making a trap at the entrance.

Or dog packs in day two.

Finding a library back in the earlier days was a gold mine!!!

Miss when putting a lot of work into massive concrete walls made sense. Enclosing a small community of people. Now it seems like an inferior way to play.

I miss seeing an ocean of water sometimes

Remembering when bioms were all separated by rivers?

Miss alpha 10.4...

Gore blocks! All on top of my wood spikes to under the lip of my iron bars...

 
I remember a very specific thing.

There was a capitol building right at the center of Gravetown (Wasteland City in Navezgane) that had a very particular "secret" hiding place right below the rooftop. Whether this hiding place was intentionally designed to be the way it was, or just a random coincidence, I don't know (probably the latter, which somehow makes it even more special).

Anyways, it was an absolutely wonderful place for a base, since it was elevated and it had plenty of space for all your crafting stations and storage boxes. I haven't really checked, but as of A18, I think that whole building in itself has been completely remodeled or outright removed.

I've only seen one other group of players discover and use that hiding place. You can check it out in the following video, minute 22:40.

 
3. LBD. Great immersion for me to keep training what I wanted to specialize in. Spammers ruined it by rushing every skill. Suggestions of diminishing returns might've fixed the issue but devs decided against it. Rip brother you are sorely missed.
Nitpick: Spam-crafting was "fixed" (i.e. no longer worked) long before LBD was removed from the game.

 
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