PC 7 Days of Ammo Crafting

150 game stage and crapload of turrets?
Why don't you post your base OP so we can see it well. Sitting in 200+ game stage in a forgotten save game with no turrets whatsoever. Turrets kinda suck in general, they require too many bullets to work. I'd personally love to see stacks of 1000's shotguns and 9mm ammo to make them useful compared to a series of blade traps .

Side note, couple shotgun turrets are amazing for spawning endless zombies as each shotgun hit adds 8% heat to the heatmap.
Whut? In my previous game, I had 13 SMG and 7 Shotgun Turrets, 5 Chemstaions and 6 or 7 Forges, nearly running 24/7. I NEVER had more zombies come visit, exept the occational *DAKKADAKKADAKKA* dead screamer. The problem I find with the one entry point bases is that you tend to focus on the one spot during the BM, and then ONE bastard aggro's on your back wall and is left to his own devices for too long, creating an opening, and then yer toast!

 
The problem I find with the one entry point bases is that you tend to focus on the one spot during the BM, and then ONE bastard aggro's on your back wall and is left to his own devices for too long, creating an opening, and then yer toast!
The problem can be circumvented by digging a trench around the base.

The trench should be at least 2 blocks wide and 3 blocks deep with an exit where the entrance to your base is. The zombies fall into the trench and then run to the exit.

 
So after day 21 (or even earlier) I usually have the ability to craft turrets (SMG and/or Shotgun).In my current game I have 8 SMG turrets (day 30). That's 900 x 8 9mm just on my roof. In addition I have to feed my M-60 & AK for horde night. It takes sooooo long to: Craft gunpowder on the chemstations, smelt all my dukes into brass, smelt lead, forge bullet casings and tips, and then finally to workbench bullets.

Can we for the love of something holy get tools for the chemstation & workbench? Like the forge has?

And/Or speed things up with the Yeah Science! skill? Bulk crafting is just cheaper (IMO) not faster.

Tools for the chemstaion and workbench could be:

A Bunsen burner

A pressure cooker

Test tubes (like the beaker for the campfire/building ingredient for the chemstation)

Bench Vice

Power Tool(s)

Or how about we hook the workbench up to our powergrid (generators)?

Oh, and thanks for the best game in the world Pimps!

I'm a sneeze away from 4k hours! :smile-new:
Or..... you could build more workbenches, forges and chem stations?

I have 3 forges, 3 cement mixers and a pair of workbenches and chem stations and I have no problems with crafting 3000+ ammo in couple of hours.

Also, SMG turrets are crap, shotgun turrets are much better for the ammo cost.

 
I do not understand the players that refuse to use directional bases in this game, and then complain that their defense is too hard/expensive. It's too hard/expensive because it's a stupid way to defend.
Make them come from one direction only, then train 2 turrets on that direction, and use the electric fences and blade traps as well. You should have no trouble keeping up with that cost.
And have you tried this when your horde includes a large number of Demolishers?

 
I do not understand the players that refuse to use directional bases in this game, and then complain that their defense is too hard/expensive. It's too hard/expensive because it's a stupid way to defend.
Because tricking the poor AI with such tricks feels cheesy... almost like cheating. However, we now have a gamestage between 500 and 600 and still use no traps or turrets. Only spikes, junk turrets, our weapons and lots of grenades.

And from the recent bloodmoons we've learned, it might be even worse if you force them coming all into one way. 1-2 demolisher then could probably take out your whole defense. Make them attacking from one direction so might also be a single point of failure.

 
I do not understand the players that refuse to use directional bases in this game, and then complain that their defense is too hard/expensive. It's too hard/expensive because it's a stupid way to defend.
This can have different reasons.

If it is a base for several players, you might want to split the load. Or you can use the defenses for the other directions as a backup. For example, you can build a base so that you close a bridge when you want to repair one side.

In the past you built the bases for all 4 directions because the zombies simply ran towards you in a straight line. You don't have to do that anymore but you can still do it.

 
This can have different reasons.
If it is a base for several players, you might want to split the load. Or you can use the defenses for the other directions as a backup. For example, you can build a base so that you close a bridge when you want to repair one side.

In the past you built the bases for all 4 directions because the zombies simply ran towards you in a straight line. You don't have to do that anymore but you can still do it.
Essentially the player needs to be somewhat more creative in base design to deal with A18 hordes (cheese or no cheese... 😂)

...or take the easy way out and just a dig a hole to bedrock. I've seen a few videos where that still works. Boring but still effective.

 
Essentially the player needs to be somewhat more creative in base design to deal with A18 hordes (cheese or no cheese... )
...or take the easy way out and just a dig a hole to bedrock. I've seen a few videos where that still works. Boring but still effective.
In my current base with dart traps, blade traps and electric fences, I had 2 demolishers explode during the last Horde. Since everything is made of steel, the base did not suffer too much damage and only one blade trap was destroyed.

I will try the design with the pit down to the bedrock next. A little boredom during the Horde doesn't bother me. I have my fun while building.

 
Maybe I am missing something - But I stopped using Turrets when I had four of the Junk Turrets(damn lucky RNG finds) and only one of them would fire at any given time. I had a partial horde come through the wall opposite me that the turrets should have been covering, and that was disappointing.

How do you guys have multiple turrets active at once?

 
How do you guys have multiple turrets active at once?
The junk turrets are not the only turrets in the game. You can build SMG turrets and shotgun turrets. These need electricity and are not mobile but you can use as many as you want and they are all active as long as you have enough power.

 
Not Junk turrets, SMG turrets or shotgun turrets.. real ammo, power generators, etc.

EDIT: Oops, "last post of the previous page" got me again ... what RipClaw said :)

 
The junk turrets are not the only turrets in the game. You can build SMG turrets and shotgun turrets. These need electricity and are not mobile but you can use as many as you want and they are all active as long as you have enough power.

Ah. Thank you for that!

I thought that a Junk Turret was just a poor man's turret and the behavior would be the same no matter what "tier" it was.

Thank you - now I have yet another thing I have to spend skill points on. :)

 
The M60 works really well, and since my accidental horde base funnels them in a single line, having 4 on the belt works just fine.

I make a mini game of trying to shoot off their heads with a single shot to save ammo. (and no armor on their faces)

Can still run through a boatload of ammo tho. (worst night so far, was 3k used)

now 18.3 dropped, so gonna have to restart again methinks.

 
In my current base with dart traps, blade traps and electric fences, I had 2 demolishers explode during the last Horde. Since everything is made of steel, the base did not suffer too much damage and only one blade trap was destroyed.
I will try the design with the pit down to the bedrock next. A little boredom during the Horde doesn't bother me. I have my fun while building.
Yeah, probably worth trying at least one if you have never built a bedrock pit base...and if you have an auger of course...😂😂😂

 
Because tricking the poor AI with such tricks feels cheesy... almost like cheating. However, we now have a gamestage between 500 and 600 and still use no traps or turrets. Only spikes, junk turrets, our weapons and lots of grenades.
And from the recent bloodmoons we've learned, it might be even worse if you force them coming all into one way. 1-2 demolisher then could probably take out your whole defense. Make them attacking from one direction so might also be a single point of failure.
Em... how the hell are you at GS 500-600 and using ONLY those things? At that GS, you're only getting radiated and demos and demos are not slowed the least bit by spikes. Even with rad removers in your junk turrets and max perks with 2 junkies going full blast for each of you, I would have problems seeing that as a viable way to fight blood moon hoards. The amount of melee damage a demo can do (not even counting their block damage when they explode) is just crazy. Your hoard fighting area must be nothing but holes.

I know the RNG makes it so that on some hoard nights, you see no demos at all, but it only takes one blowing up in the right spot to domino defences. You guys must be total crack shots or something. I'd love to know your hoard base design.

 
And have you tried this when your horde includes a large number of Demolishers?
Yes.

And at this point you can take your constant elitist gatekeeping in every stupid thread you post in and shove it.

 
Yes.
And at this point you can take your constant elitist gatekeeping in every stupid thread you post in and shove it.
Right?

Besides, Demolishers aren't even a big deal, unless landscaping is a huge concern for you. We actively detonate them (and prefer them as enemies), because that only takes a bullet or two. Who cares if you have holes in your yard? That's a 15 minutes fix, tops, after the horde is done. Irradiated zombies are far worse, because they are nothing but bullet sponges (on Insane, anyway). Luckily, they tend to get replaced pretty heavily by the demos if you get your GS high enough, so it eventually becomes about as easy as when you were getting your first few blood moon hordes.

 
Yes.
And at this point you can take your constant elitist gatekeeping in every stupid thread you post in and shove it.
Not at all. How can it be elitist when I make post after post describing the fact that I am having problems with Demolishers???

I'm curious how you combined Turret-based defence against Demolishers in a base that pushes the horde so they all come in from one direction? Please tell me how you do it so I can build on your ideas, as I tried the exact same approach and I am having issues with that. Turrets trigger them.

Also you said you walled off 3 sides so the horde only comes from one direction. We did the same. 3 sides of a pyramid completely sealed with one side an open tunnel. If you do that with this AI they will not obligingly come in your kill side unless they happen to spawn from exactly that direction. Instead if they spawn from any of the closed off sides, we've found they will just mill about on the walled off sides of your base doing nothing and you will only get stragglers entering the kill side. I'm also looking for a way to avoid this and make them enter the kill side. How do you manage that? Would be useful to know as I am looking for ideas in that dept as well; we want to kill them all.

 
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Right?
Besides, Demolishers aren't even a big deal, unless landscaping is a huge concern for you. We actively detonate them (and prefer them as enemies), because that only takes a bullet or two. Who cares if you have holes in your yard? That's a 15 minutes fix, tops, after the horde is done. Irradiated zombies are far worse, because they are nothing but bullet sponges (on Insane, anyway). Luckily, they tend to get replaced pretty heavily by the demos if you get your GS high enough, so it eventually becomes about as easy as when you were getting your first few blood moon hordes.
It always depends on the type of your base.

If you shoot the zombies from a tower, it is cheaper to trigger the explosion of the demo zombies. If you use electrical traps like blade traps or dart traps you don't want the demo zombies to explode because they destroy the traps.

 
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