as pointed out, we do not support anything higher then the 10k map.They don't but I've seen many servers running A20 with 64k map. So there must be some kind of too.
Just a FYIThey don't but I've seen many servers running A20 with 64k map. So there must be some kind of too.
Largest map size supported by RWG is 10k.
18,446,744,073,709,551,616 bytes of physical RAM ought to be enough.
yep but the key word is "supported" as far as TFP goes that is.Supported. There is a modlet that expands the list up to 15k and those maps seem to work find on my computer, playing solo or testing POIs and RWG.
Not confusing anything. I'm hosting a multiple games for my friends and I do have tones of RAM64K Maps? How much RAM do you need for that? The answer is "Yes". I think @selissi is confusing max number of players with map size.
And a public server with a 64K map? I mean sure someone might have a machine standing around with a ton of RAM to host a server, but many? Renting a server with enough RAM is gonna cost a fortune.
nature of the BEAST (loosely speaking about humans), any game or program with limitations is automatically targeted and someone will find ways to circumvent them and prove they can do more/bigger. there is limitations in how servers will run with large maps and thats why we only support 6,8 and 10k maps. can they make bigger.. yes and i do not know just how big now.Every time someone mentions maps larger than 16K, Alloc's statement comes to my mind: "should not work at all due to unity limitations on texture sizes". Things may have changed since 2019, though I doubt it.
@unholyjoe Why even trying to stop it? Everyone dealing with 3rd party software should be aware that things can go south regarding performance. That´s mod knowledge 101.