RStarphoenix
Member
This isn't really permadeath, it's more "next contestant please".
To me, permadeath would be like how some people have been streaming it - if you die, reset game, lose everything, no base or death backpack to regain lost stuff.
Now I do like the fact we can continue playing the same map (ala project zomboid) and time keeps ticking, but the rest just doesn't feel right.
1 -- You die, it's a simple race to get back to your backpack and get everything again. Permadeath should force a "delete everything on drop". No questions asked.
2 -- You die, your LCB still works and your pre-existing base can be taken back. This is ok I suppose, but can we at least nuke the previous LCB so it locks down all the workstations into wherever they were built? I mean technically we're a new life so none of this stuff is ours anymore....
3 -- Vehicles are fine (again, using PZ for context comparison here) since we don't have a key/hotwire system. Would be kinda fun at least if we had to replace the engine & battery on a previous life's vehicle at least to get it running again (even though it's the same day, the new life could be finding this as a disabled vehicle). In the case of the bicycle, maybe some iron and a new wheel (iron for the chain since it lacks an engine).
4 -- You die, you spawn at the exact same spawn point every time. This lends to super predicatble tracking thus making it easier to track down your death location. This needs to force you to spawn in a different spot on the map (I think PZ does this) so recovering your death backpack is much harder.
For the most part though I do like the challenge of trying to stay alive and not losing quest progress & perk progress. Once I figured out that my base persisted in ownership though, I just stored a bunch of books in boxes instead of selling them so my next life (if/when it came about) could read up and get perks faster and actually start out stronger than my previous life (see point 2 above).
I guess I just want to see TFP take a different route than PZ does with how they handle death in the game on a hardcore/permadeath option. Give it more impact or at least make it harder to get your stuff back so quickly.
To me, permadeath would be like how some people have been streaming it - if you die, reset game, lose everything, no base or death backpack to regain lost stuff.
Now I do like the fact we can continue playing the same map (ala project zomboid) and time keeps ticking, but the rest just doesn't feel right.
1 -- You die, it's a simple race to get back to your backpack and get everything again. Permadeath should force a "delete everything on drop". No questions asked.
2 -- You die, your LCB still works and your pre-existing base can be taken back. This is ok I suppose, but can we at least nuke the previous LCB so it locks down all the workstations into wherever they were built? I mean technically we're a new life so none of this stuff is ours anymore....
3 -- Vehicles are fine (again, using PZ for context comparison here) since we don't have a key/hotwire system. Would be kinda fun at least if we had to replace the engine & battery on a previous life's vehicle at least to get it running again (even though it's the same day, the new life could be finding this as a disabled vehicle). In the case of the bicycle, maybe some iron and a new wheel (iron for the chain since it lacks an engine).
4 -- You die, you spawn at the exact same spawn point every time. This lends to super predicatble tracking thus making it easier to track down your death location. This needs to force you to spawn in a different spot on the map (I think PZ does this) so recovering your death backpack is much harder.
For the most part though I do like the challenge of trying to stay alive and not losing quest progress & perk progress. Once I figured out that my base persisted in ownership though, I just stored a bunch of books in boxes instead of selling them so my next life (if/when it came about) could read up and get perks faster and actually start out stronger than my previous life (see point 2 above).
I guess I just want to see TFP take a different route than PZ does with how they handle death in the game on a hardcore/permadeath option. Give it more impact or at least make it harder to get your stuff back so quickly.