SilverveinsGaming
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Where do i learn how to mod?
This is just a teaserWhere do i learn how to mod?
thank you for the hard work.@Izayo
Okay, I found some issues that might be causing your problems
Naming of the items
You should not use special characters and spaces in the names of your items: 5.56mm, 5.56mm AP, Civilian-Legal Rifle. The game code has issues if you use special characters and spaces in your item names. This is why TFP don't include those in the code (decimal places are strictly for values in variables).
I would use the same naming convention that TFP use in their vanilla items. So
To get them to display properly in-game, we will need to add a localization file that will load up. That is not hard to do, especially if you load it up via excel (as it splits the information into columns). You can view the vanilla ammo and vanilla guns as examples. Don't worry about additional languages as you can just do the English displayed name for each item.
- change 5.56mm into ammo556mmBulletBall
- Change 5.56mm AP into ammo556mmBulletAP
- change Civilian-Legal Rifle into gunCivilianLegalRifle
- Continue doing the same with all of the items - These are just examples that I do in my mods, but the key is getting rid of the spaces and special characters like the decimal point and the -.
I checked your loot file and it seems like it is loading correctly. However, I would drop the loot_prob_template="guaranteed" from the lines (as anything without a probability is treated as 1 anyways). I would also remove the one from treasure ammo since you already added it to both subgroups in that ammo group. Addressing the issues in the names as I mentioned above might fix the loot issue you are seeing.
hi, i change de ammo but de damage is to low i have undeadlegacy mod and i want to loot the ammo or craft but i dont know how and what change im new in thisIzayo said:yes , just change <property name="Magazine_items" value="name of ammo"/>
UL is a large overhaul of the game. Those types of mods (Darkness Falls is another one) tend to make large changes to the game files that other modlets would have issues during loading.How does one get this to play well with UL?
I've got both izayo_weapons_firearms_556 and izayo_weapons_firearms_v2 mod folders in "K:\7d2d\Alpha20\undead_legacy\Undead_Legacy_Stable\Mods, however they don't appear in game, I've even checked the debug mode.
Am I missing a modlet?
Give me some time and I might be able to point you in the right direction.Fixed the bottom 4 wrn's by removing the T's, and now the weapons show up...still have to figure out the "groupammoAdvancedGunslinger" one.
Maybe it'll be as simple as removing the "Advanced" part.
That would be great ty.Give me some time and I might be able to point you in the right direction.
That would be great ty.
Good, thank you for the help.Ignore it. UL mod removes the groupammoAdvancedGunslinger so there is nothing to append to. Since it is just a warning letting you know it didn't execute, it should not affect your game
October. I'll enjoy the game for a month.Very good job on this mod! Models look great! I'm gonna use this and the 30-30 mod with some friends at our next 7dtd-session this month.
Can you give any indication when the .45 acp weapons will be ready? Would love to have more weapons at our next playthrough.
But no rush. If your next bundle will have the same quality, I certainly can wait for it
I already made the STG look at 5:29hey i know its been a while I've been busy but the next caliber i'd like to see is 7.92 which should include both 7.92x57mm mauser and 7.92x33mm kurz for the STG44. the soviet pack mod was fun but i miss the STG the most.
Awesome and i see the new grip you mentioned excellent improvising and awesome job on the rifle overall21 hours ago, Izayo said:
I already made the STG look at 5:29