In A17 and before, maintaining gas on your vehicle could be achieved by simply driving and looking out for gas stations and salvaging cars. This created a system where a vehicle could potentially drive endlessly.
It feels the ratio of how much a 4x4 consumes gas, vs the effort noted above (perhaps remedied with the 2x salvage rate of a fully perception build, but that aside), when you consider that a car once fully wrenched is gone forever. This means that in order to keep a vehicle going on a long running game, you're forced to hunt down oil shale (which is rarely convenient), and mine it (again more ideal with a STR build with the 2x harvest), then use a chem lab to convert to gas.
Ultimately what I'm saying is, the 4x4 gas cost is too steep vs. the recovery of gas from cars.
While not scientific, if let's say I go an INT build for grease monkey, the effort it takes me to pick up a quest from a trader, drive the ~1km to get to the destination, salvaging every car on the way that is still up, and driving the ~1km to return, I will end up using more gas than I salvaged. This is when the town is pristine. Once I repeat a quest in the area, I am at a negative, and have to wander to car locations in hopes to find something. Until ultimately, I am forced to park my car, whip out the bike, and ride to get oil shale and mine it at a very slow rate without the harvest.
In a multiplayer scenario, it is even worse since you're competing for the scarce vehicles to gain gas for, or the oil shale recovered gas (which is a 1:1 ratio for shale out of ground, especially difficult if not near a desert biome).
The game feels to punish you for using the created vehicle due to this difficulty. You spend as much time trying to get gas to keep your car driving as you do driving.
It feels the ratio of how much a 4x4 consumes gas, vs the effort noted above (perhaps remedied with the 2x salvage rate of a fully perception build, but that aside), when you consider that a car once fully wrenched is gone forever. This means that in order to keep a vehicle going on a long running game, you're forced to hunt down oil shale (which is rarely convenient), and mine it (again more ideal with a STR build with the 2x harvest), then use a chem lab to convert to gas.
Ultimately what I'm saying is, the 4x4 gas cost is too steep vs. the recovery of gas from cars.
While not scientific, if let's say I go an INT build for grease monkey, the effort it takes me to pick up a quest from a trader, drive the ~1km to get to the destination, salvaging every car on the way that is still up, and driving the ~1km to return, I will end up using more gas than I salvaged. This is when the town is pristine. Once I repeat a quest in the area, I am at a negative, and have to wander to car locations in hopes to find something. Until ultimately, I am forced to park my car, whip out the bike, and ride to get oil shale and mine it at a very slow rate without the harvest.
In a multiplayer scenario, it is even worse since you're competing for the scarce vehicles to gain gas for, or the oil shale recovered gas (which is a 1:1 ratio for shale out of ground, especially difficult if not near a desert biome).
The game feels to punish you for using the created vehicle due to this difficulty. You spend as much time trying to get gas to keep your car driving as you do driving.
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