Ripflex
Active member
Instead of unrealistic and random biomes, why not select a type of terrain upon seed generation and add a cycle of 4 seasons ? Of course a Desert terrain the 4 "seasons" will just change temperature a bit and wind/sand storms, and more temperate terrain will have all 4 respectively. I understand the ore placement will have be standardised. And you can then scatter some wasteland and burnt biomes in that seed with it ?
This can make for interesting challenges like a full winter terrain map where players really have to race to keep warm, worry about winter zombies and wolves and dire wolves as well as cold temperatures and blizzards - ala The Long Dark run. In the spring and summer you'll get cool weather and more wild life to hunt in the winter biome.
This be sort of like how rimworld does it, you pick an region and the 4 seasons affect the temperature, weather and wildlife - and of course zombies.
What do you think ?
This can make for interesting challenges like a full winter terrain map where players really have to race to keep warm, worry about winter zombies and wolves and dire wolves as well as cold temperatures and blizzards - ala The Long Dark run. In the spring and summer you'll get cool weather and more wild life to hunt in the winter biome.

This be sort of like how rimworld does it, you pick an region and the 4 seasons affect the temperature, weather and wildlife - and of course zombies.
What do you think ?