PC 300th level attempt, No Guns, No Deaths, no Cheats.

Have you ever played without Guns?


  • Total voters
    29
Man, I don't know, I really like my guns, this is a tempting challenge though.
Coming up on Day 14 Horde night.  Almost maxed skills, magazine and books.  The horde base portion is already concrete for late game. Have the motorcycle a large part of the map explored and most traders found.  (No trader quests btw, just selling and buying)

The first horde night was such boredom that I had to fight on foot in the open.

The shear tedium of grinding another 250 levels; with walking zombies, 8 concurrent zombies, horde every seven days, and 120 minutes days is the real challenge.

Edit: Nerdy helmet, XP booster mod, and learning elixir are must haves.

 
Last edited by a moderator:
Coming up on Day 14 Horde night.  Almost maxed skills, magazine and books.  The horde base portion is already concrete for late game. Have the motorcycle a large part of the map explored and most traders found.  (No trader quests btw, just selling and buying)

The first horde night was such boredom that I had to fight on foot in the open.

The shear tedium of grinding another 250 levels; with walking zombies, 8 concurrent zombies, horde every seven days, and 120 minutes days is the real challenge.

Edit: Nerdy helmet, XP booster mod, and learning elixir are must haves.
Yeah I just started a game today, I haven't played in a couple years, the zombies seem slower and easier, I may just up the difficulty a bit though.

 
Coming up on Day 14 Horde night.  Almost maxed skills, magazine and books.  The horde base portion is already concrete for late game. Have the motorcycle a large part of the map explored and most traders found.  (No trader quests btw, just selling and buying)

The first horde night was such boredom that I had to fight on foot in the open.
Wow.  That would suck all the fun out of the game for me, being able to just rush through all the game content in just 14 game days!

My (very enjoyable) time with 7 days to die is just over a year of enjoyable playing, and I don't think I have ever played a tier 4 PoI, yet.  How many years have you had the game, and how long has it been since it started being boring, rather than fun?  I enjoy taking my time, and putting off for as long as possible, running through a games content, because then, what happened to you will happen to me, as well.

I plan to, eventually, run through all the content, but that will hopefully not happen in 2025.  I'm more focused on getting enjoyment along the way, and learning how to keep my little digital dude alive along the way.  The friend I am playing a concurrent game alongside, has repeatedly reached level 300, but he has never done so without dying first.  My own experience has been, if I die I just restart, because reaching level 300 isn't a very rewarding thing, in and of itself, but doing so, knowing my little digital dude survived the whole time is something, at least for me.

It sounds like, you have reached the end game, over and over again, and become jaded and bored with the whole thing?  For myself, this game (may be) the very first time I reach level 300, without first dying along the way.   Nor has he ever played by CRAFTING his way to better gear, rather than just being a slave to the RNG loot/trader rewards/trader items for sale.  AFAIK, there currently are NO options that allow a cap on gear/tools/armor, that your character cannot craft for themselves.  Not everyone is going to want to have to MAKE their own gear, but including options that make getting better gear than what your little digital dude can make for themselves, harder, or flat out impossible, are alternative ways to increase the games difficulty, and do not necessitate inclusion of maxed out "Screamer Swarms" that max out players computer systems (and thus, lag induced/unplayable games), but reduction of the ability to kill max zombies, and thus making the smaller number of zombies, harder to kill.

My only guy I played to 300 so far, died once, at level 277, so I will keep trying in my solo games to earn that level without the death count ever reaching 1.  In my friends game, he doesn't play dead is dead, and has died many time already, 7 such deaths before day 7 was reached.  He also upped the difficulty a bit, but that still isn't something that you would find challenging nor enjoyable, I think.  I myself died in his game, but I know he is stubborn, and would just keep playing all the way to level 300, again, alone.  :(

So, in order to keep him company, I continued playing in his game, even after dying, for the enjoyment of camaraderie.

Myself, I would prefer to keep playing at the easiest settings, until everyone could 'beat' the game, legit, on those setting, without dying.  Something I do, and really wish The Fun Pimps would code into the game in the form of user customizable options, for those that wanted it, would be to make getting better equipment much harder, to where crafting is actually a thing, and a critical one at that, rather than just a way to role-play a bit, and always being behind the guy that just goes out and gets random loot, beyond their characters ability to craft for themselves.  Such options would, at the very least, provide an alternative way for TFP to up the challenge of the game, without having to flood the game with "Screamer Spawns" using the 'Max Alive' settings that completely ignore/supplant, the game difficulty setting the players (paying customers) have selected, to provide them an optimal fun experience.

So, how many years has it been since you started playing?  How long since it has been fun?

The shear tedium of grinding another 250 levels; with walking zombies, 8 concurrent zombies, horde every seven days, and 120 minutes days is the real challenge.

Edit: Nerdy helmet, XP booster mod, and learning elixir are must haves.
It looks like, you should be up for more challenging game, bu that you have already 'been there, done that' with everything 7DTD has to offer?  So wouldn't new, more challenging setting, be the very way to go for you?

Yeah I just started a game today, I haven't played in a couple years, the zombies seem slower and easier, I may just up the difficulty a bit though.
Do you try to restrict yourself to armor/tools/weapons that your own, or allied players, can craft?  Or do you just go with the status quo, where looting is always faster than crafting?

 
Last edited by a moderator:
Do you try to restrict yourself to armor/tools/weapons that your own, or allied players, can craft?  Or do you just go with the status quo, where looting is always faster than crafting?
I usually try to bring newbie friends in and kinda play at their pace, this round I turned down exp, loot table and  I also set the quest to one a day. 

I want to make it challenging so it wont get stale but I dont want to micro manage other people's gameplay. I might speed up the zombies I think they are at default.

Edit: also my newbie friend is going to spearhead then base building this round, so unless I'm specifically asked to put spikes down or something my contributions will be purely cosmetic.

 
Last edited by a moderator:
Wow.  That would suck all the fun out of the game for me, being able to just rush through all the game content in just 14 game days!

It sounds like, you have reached the end game, over and over again, and become jaded and bored with the whole thing? 


To be fair my comments are based on the Challenge you highlighted and the recommended settings.  When I play vanilla, I often play on arguably "more difficult" settings. To say I rushed would be inaccurate. I spent many in-game hours just puttering around filling the day with meaningless tasks to complete challenges and beautify the base.  

For myself, this game (may be) the very first time I reach level 300, without first dying along the way.   Nor has he ever played by CRAFTING his way to better gear, rather than just being a slave to the RNG loot/trader rewards/trader items for sale.  AFAIK, there currently are NO options that allow a cap on gear/tools/armor, that your character cannot craft for themselves.  Not everyone is going to want to have to MAKE their own gear, but including options that make getting better gear than what your
Other than small jumps of gear in the early game, like a toilet knife, non-primitive armor, and a fire axe, I crafted everything.  I even looted enough Forge Ahead magazines for the crucible instead of just buying it.  (Never used the Nerdy Outfit for magazine bonuses.)

It looks like, you should be up for more challenging game, bu that you have already 'been there, done that' with everything 7DTD has to offer?  So wouldn't new, more challenging setting, be the very way to go for you?


Again, this solo run was based on the Challenge you highlighted with the recommended settings.  It is much harder than I expected.  Not zombie engagement wise, which is refreshingly easy, but effort wise to overcome the tedium to grind levels in as slow as possible and fill the extended days.   I easily could at this point go horde every night with increased zombies and run speed, but that's defeating the challenge.

Do you try to restrict yourself to armor/tools/weapons that your own, or allied players, can craft?  Or do you just go with the status quo, where looting is always faster than crafting?
I mainly solo.  Looting vs crafting is fairly balanced in 1.0+ and almost leans towards crafting.

 
Last edited by a moderator:
So far, I'm on day 20, playing with vanilla settings, except I tuned XP down one tick and changed the quest progression so that one quest per day counts toward the next tier instead of three. I'm seeing how far I can get without using a gun but unlike you guys I will probably continue playing after I die.

For the last two blood moons, I fought outside with a wooden club, kiting the horde around a pile of spikes. The last one got a little hairy, so I gutted Memaw’s house, reinforced the walls, and put bars on the windows. I have a decent bow now and finally managed to get a workbench. Hopefully, my level 1 bat will be enough to hold off the horde without my brains becoming lunch meat.

 
Personal opinion on the last question: Gun based game is harder than melee & bows based game.
It is forcing you to grind for ammo and sacrefice inventory slots for enough ammo, no crafting on the go. That goes for arrows too but these are easy to craft on the go with mats everywhere.
In my most recent playthrough (adventurer, 1st week at 150%/125%, then 100%/100%) I found an iron crossbow (lvl1) early in the first week and have progressed farther and faster than any other playthrough -- instakill lowest level zombies via sneak attack. It saved me so much time.

 
Last edited by a moderator:
Back
Top