4sheetzngeegles
Survivor
I have a future request regarding how the game starts.
We know there is life outside the arena because there is a supply plane drop
periodically, unless a player turns it off.
I would like for players to wake up falling from that plane, none of the major
control buttons work. only directional until the auto chute opens. Randomized drop
points, same location as spawn points just from altitude. First time players will have
a good starting shock.
Anyone that has played, will wait and guide the chute to an approximate desired
drop location. You get an initial birds eye view of the surrounding land. You
can also read the opening notes before you land.
The amimation, basically semi-ragdoll into a rigid emulation of how the Loot Chute
falls, with the advantage of guiding close to a chosen starting location.
When you die you spawn/drop directly over a placed bed or a random point from the
plane again, and you loot bag is dropped from a second chute, like the lute chute.
Idea originated from the beginning of predator.
We know there is life outside the arena because there is a supply plane drop
periodically, unless a player turns it off.
I would like for players to wake up falling from that plane, none of the major
control buttons work. only directional until the auto chute opens. Randomized drop
points, same location as spawn points just from altitude. First time players will have
a good starting shock.
Anyone that has played, will wait and guide the chute to an approximate desired
drop location. You get an initial birds eye view of the surrounding land. You
can also read the opening notes before you land.
The amimation, basically semi-ragdoll into a rigid emulation of how the Loot Chute
falls, with the advantage of guiding close to a chosen starting location.
When you die you spawn/drop directly over a placed bed or a random point from the
plane again, and you loot bag is dropped from a second chute, like the lute chute.
Idea originated from the beginning of predator.