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28 Alphas Later

28 Alphas Later 2025-08-31

No permission to download
from your client log, it doesn't look like you have any of the mods except Harmony and WMMVideoOptions loading - are they installed on the client machine, and if so, are they installed correctly? As far as I can tell from both log files, there aren't any errors loading the mods on the server, but there's no indication of them being loaded in the client log.
 
from your client log, it doesn't look like you have any of the mods except Harmony and WMMVideoOptions loading - are they installed on the client machine, and if so, are they installed correctly? As far as I can tell from both log files, there aren't any errors loading the mods on the server, but there's no indication of them being loaded in the client log.
yea i was a dummy... i didnt know the mods also had to be loaded onto the client as well. issue solved. and thank yo uGood Sir for replying and not being toxic :) <3
 
yea i was a dummy... i didnt know the mods also had to be loaded onto the client as well. issue solved. and thank yo uGood Sir for replying and not being toxic :) <3

For future reference, in the overview section on the right side, the mod author should be telling you if it needs to be installed on both

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Hells Janitor does a good job filling out that information to help gamers to install the mod.
 
20/10/25 mod version 2.4.1.3 changelog:
  • Fixed missing mesh on player-crafted bed.
  • Changed chicken coop model.
  • Fixed missing tags in buffs.xml
  • Added small damage reduction to all melee weapons except knife and knuckles.
  • Added signalling buff to indicate standing on a bed/bedroll.
  • Doubled time corpses remain after death.
  • Added missing tag to legendary sledge.
  • Slightly increased food and health amount from roast chickens and roast rabbits.
  • Fixed smelt time for limestone.
  • Added Intellect mastery level 2 perk effects (vehicle damage/fuel use) to the Grease Monkey perk.
  • Added ammo dismantling recipes.
  • Added recipe for bullets casings (clay/zinc/copper) to the forge.
  • Changed UI for purchaseable crafting skills to make it more clear that they can be unlocked with research papers.
  • Added Perception mastery steel harvest perk to Salvage Operations action skill.
  • Various localization tweaks and fixes.

again, should be save game safe, but back-up your save, just in case :)
 
20/10/25 mod version 2.4.1.3 changelog:
  • Fixed missing mesh on player-crafted bed.
  • Changed chicken coop model.
  • Fixed missing tags in buffs.xml
  • Added small damage reduction to all melee weapons except knife and knuckles.
  • Added signalling buff to indicate standing on a bed/bedroll.
  • Doubled time corpses remain after death.
  • Added missing tag to legendary sledge.
  • Slightly increased food and health amount from roast chickens and roast rabbits.
  • Fixed smelt time for limestone.
  • Added Intellect mastery level 2 perk effects (vehicle damage/fuel use) to the Grease Monkey perk.
  • Added ammo dismantling recipes.
  • Added recipe for bullets casings (clay/zinc/copper) to the forge.
  • Changed UI for purchaseable crafting skills to make it more clear that they can be unlocked with research papers.
  • Added Perception mastery steel harvest perk to Salvage Operations action skill.
  • Various localization tweaks and fixes.

again, should be save game safe, but back-up your save, just in case :)
Great stuff, maybe just need to add a note for people who like to play multiplayer or host this on servers, because a lot of things won't work properly. I quess you made this for single player at first place.
 
Great stuff, maybe just need to add a note for people who like to play multiplayer or host this on servers, because a lot of things won't work properly. I quess you made this for single player at first place.

"A lot of things don't work" is vague at best. What exactly doesn't work? Because I can tell you it's currently running on a hosted server I set up for my community and it's working just fine ...
 
"A lot of things don't work" is vague at best. What exactly doesn't work? Because I can tell you it's currently running on a hosted server I set up for my community and it's working just fine ...
No it won't work, things that need a call from game events might fail, for example degradation on weapons, it will work only after entering game first time, after that will stop, calling event from action skills to give you points etc...
For ex: You enter a game as CLIENT and equip torch, batteryHandTorch is LT "0", it will call event to remove gas count value and it will work right after entering a game on first reload/reset, after that will break, same thing with action skills, some stuff from events just not working well in multiplayer even if you allow_client_call. Basicaly everything that is repeatable from events might
cause problems...
 
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No it won't work, things that need a call from game events might fail, for example degradation on weapons, it will work only after entering game first time, after that will stop, calling event from action skills to give you points etc...
For ex: You enter a game as CLIENT and equip torch, batteryHandTorch is LT "0", it will call event to remove gas count value and it will work right after entering a game on first reload/reset, after that will break, same thing with action skills, some stuff from events just not working well in multiplayer even if you allow_client_call. Basicaly everything that is repeatable from events might
cause problems...

Well, it does work. I have no idea what you're talking about, and from the way you've worded this reply, it seems like you haven't even played it in multiplayer by using phrases like 'it might fail', and 'might cause problems'.

Provide concrete proof of any errors or problems you're experiencing, so I can troubleshoot and maybe help. Otherwise, stop wasting my time.
 
Well, it does work. I have no idea what you're talking about, and from the way you've worded this reply, it seems like you haven't even played it in multiplayer by using phrases like 'it might fail', and 'might cause problems'.

Provide concrete proof of any errors or problems you're experiencing, so I can troubleshoot and maybe help. Otherwise, stop wasting my time.
Haha, actually i'm wasting my time testing your s*** for getting that kind of reply...Apparently you are the one who didn't play as client in multiplayer. Did you actually write code for degradation? I just can't believe you didn't notice that problem since your first 28...it never worked!!! Actually it's not really hard to test, reduce ticks for torch, add some gas in inventory and leave it working, you will see that after first reload it will stop working (removing gas), anyway...
 
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Haha, actually i'm wasting my time testing your s*** for getting that kind of reply...Apparently you are the one who didn't play as client in multiplayer. Did you actually write code for degradation? I just can't believe you didn't notice that problem since your first 28...it never worked!!! Actually it's not really hard to test, reduce ticks for torch, add some gas in inventory and leave it working, you will see that after first reload it will stop working, anyway...

Well, I have a server running the mod. I have at least 6 people playing on this server, and not one player has reported any of the issues you are describing. But thanks for the feedback I guess, and referring to the mod that I made for free as "s***". I'll speak to the players personally and ask them if they have any of these issues, and if they do, obviously I'll make any necessary adjustments.

Have a nice day :)

Edit: Having spoken to every player currently on the server, NO ONE has any issues with any of the functionality of renewable light or fuel sources, or degradation. May I suggest that it's an issue on your end, either with your mod installation or server config, or perhaps you don't understand how the renewable fuel and light sources work? In order for the torch to keep working, you need to have at least ten gas cans in your inventory to re-light it - same with portable light sources that require batteries; one battery in your inventory to re-enable the portable light source. I hope this clears up any confusion you might be experiencing.

As there doesn't appear to be a reportable bug, I'll be ignoring this 'issue'. Once again, have a nice day :)
 
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Well, I have a server running the mod. I have at least 6 people playing on this server, and not one player has reported any of the issues you are describing. But thanks for the feedback I guess, and referring to the mod that I made for free as "■■■■". I'll speak to the players personally and ask them if they have any of these issues, and if they do, obviously I'll make any necessary adjustments.

Have a nice day :)
Well its not easy to notice something like that when ticks are set low, it takes forever to reload and people doesn't notice that it is not removing gas, have a nice day too! :)
 
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