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28 Alphas Later

I don't know if you have played War3zk A19 version or not.

In that Mod,  alongwith some other tough Zeds, you could find  crawler  versions which were very dangerous to confront with. I don't think they are a part of War3Zuk anymore but I would surely want them to be.

 
I don't know if you have played War3zk A19 version or not.

In that Mod,  alongwith some other tough Zeds, you could find  crawler  versions which were very dangerous to confront with. I don't think they are a part of War3Zuk anymore but I would surely want them to be.


No, I never played War3zUK, unfortunately ...

 
Hi all,

Having a problem trying to refuel a wall torch.  Can't seem to find the way to do it.  
 you don't refuel a wall torch. You remove it from the wall, and use the spent torch to craft a new one - or make a new one from another torch.

I know it's not ideal, and one day I'll figure out a way to actually be able to refuel it, but for now, that's how it works :)  

 
Thank you.  Didn't know that I had to remove to refuel it.  Also having strange problems with the dew collector.  I have one with just a water filter and it is gathering murky water.  I have another with a water filter, advance water filter, large barrel, and large tarp (I believe that's what you called them), but it didn't collect any water, the droplet bar was filling up, then reset with nothing collected.  The first droplet bar was filling up, then reset back to nothing.  Also had tried one with nothing in it and it showed the droplet bar filling up, then reset back to empty bar.

 
for repair primitiv armor i need repair kit, is that right?

and i can't put cycling short in any armor

 
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Hi, we've just installed this mod and built a base but we can't upgrade any of the blocks. Are we missing something? Thanks

 
ScottBug said:
Hi, we've just installed this mod and built a base but we can't upgrade any of the blocks. Are we missing something? Thanks
 Nope, you're not missing anything. Blocks cannot be upgraded - only repaired ...

Hell-Fire said:
Thank you.  Didn't know that I had to remove to refuel it.  Also having strange problems with the dew collector.  I have one with just a water filter and it is gathering murky water.  I have another with a water filter, advance water filter, large barrel, and large tarp (I believe that's what you called them), but it didn't collect any water, the droplet bar was filling up, then reset with nothing collected.  The first droplet bar was filling up, then reset back to nothing.  Also had tried one with nothing in it and it showed the droplet bar filling up, then reset back to empty bar.


There do seem to be a few issues with dew collectors reported. Until I can look at it properly, I might just revert to the vanilla collector.

Hopefully I'll be able to update soon.

Survinator said:
for repair primitiv armor i need repair kit, is that right?

and i can't put cycling short in any armor
 I'll look into this ...

Survinator said:
farm plot have 3 variants for place, but only 1st can be useable for farming


I'll look into this too :)  

 
 Nope, you're not missing anything. Blocks cannot be upgraded - only repaired ...

There do seem to be a few issues with dew collectors reported. Until I can look at it properly, I might just revert to the vanilla collector.

Hopefully I'll be able to update soon.

 I'll look into this ...

I'll look into this too :)  
Thank you, looking forward to the time you get a chance to see what is causing the problems and having it resolved.   I also like to say that I and my friend likes your overhaul and the great challenge it presents us.

 
UPDATE V2.0.1

  • Tweaked spawning for early game stages
  • Reverted the dew collector to the vanilla version (temporarily)
  • Re-added the random walk type for zombies
  • Reverted tint colours for rotten zombies, re-added a Wendigo variant
  • Fixed cycling shorts not being able to be slotted in armour
  • Fixed hazmat loot bags so they actually contain hazmat gear
  • Turned down the volume on the 4x4 horn
  • Added two new vehicles; a dirt bike and a dune buggy



SHOULD be save-game safe, but as always, back your saves up first, just in case.

Enjoy :)  

 
Hello,

Just went into my test save game and the dew collectors I was testing with the various mods and even the one without any mods, turned into chicken coops.  Just wanted to let you know at least that happened with your update switching to vanilla dew collectors.

 
Hello,

Just went into my test save game and the dew collectors I was testing with the various mods and even the one without any mods, turned into chicken coops.  Just wanted to let you know at least that happened with your update switching to vanilla dew collectors.
this is quite logical, since there were changes to the collectors, they should have been pick up to the inventory before the update... why didn’t you do this?

 
I have seen someone say where to find the config file for the despair mod but I'm not sure exactly what to change. We just want to slow it down a bit. Standing on my bed next to the fire for a whole night it went down by 0.7% and shot up again as soon as I moved. What do I change in the config to adjust this? Thanks in advance

UPDATE: Never mind we have done it. Great work on the mod by the way.

 
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I have seen someone say where to find the config file for the despair mod but I'm not sure exactly what to change. We just want to slow it down a bit. Standing on my bed next to the fire for a whole night it went down by 0.7% and shot up again as soon as I moved. What do I change in the config to adjust this? Thanks in advance

UPDATE: Never mind we have done it. Great work on the mod by the way.


It should never "shoot up". It's all about your environment. Being in close proximity to zombies is bad, being wet is bad, being outside at night without a light source is bad, being injured in any way is bad - but eating good food, staying warm & dry, killing zombies, and staying hydrated and well fed are all good.

Adjusting the way the despair works is not really in the spirit of the mod - it's not how it was designed to be played.

 
this is quite logical, since there were changes to the collectors, they should have been pick up to the inventory before the update... why didn’t you do this?
Because it was my test environment, not my actual game that I am playing.  I don't care what happens to things in the test environment.

 
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