PC 20.4 new mod folder location

Skyrim is most definitely on Gamepass as is Fallout 4 for both Xbox and PC versions.  To my knowledge, most of the Bethsda games were added to Gamepass when MS bought out Bethesda last year.   Some may or may no LONG be on gamepass, but that's besides the point.  

I have never had Gamepass for PC, but I did play Skyrim on the console and at least as of the second release in umm 2017 or so, that version did have mods, HOWEVER they were heavily curated mods and there was no way to override that list on the console version.   I have no idea about the PC version available from the MS Store if the could go and grab some random mod from Nexus or not though.
I checked in google

image.png

Kup mean Buy in polish

Only tes online is in game pass


Is Elder Scrolls on Game Pass?
 
 







With Xbox Game Pass, you get access to The Elder Scrolls Online. It also includes 10% off all Crown Pack purchases in the Xbox Game store as long as The Elder Scrolls Online is part of the Xbox Game Pass library.
 





 
I googled too...

https://wiki.nexusmods.com/index.php/How_to_install_Skyrim_mods

Manual Installation: Download and install 7zip. Once you have downloaded the mod, open the archive (.7z, .zip or .rar) with 7zip, and click extract. Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Skyrim data folder (\Games\Steam\SteamApps\Common\Skyrim\Data).
Games\Steam\SteamApps\Common\Skyrim\Data ... the Mod folder is in the game directory. But Skyrim is in Game Pass.

🤔

 
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A lot of ranting could have been avoided if people knew beforehand what will happen. Modders could have been warned before and players informed that they need to write down the IP´s of the servers they play on and what server owners need to do so their servers can be found in the list. A matter of not even half an hour of work to post it on steam, FB, Twitter and ofc here.
I don't know why you keep trying to water this dead horse.

People know beforehand what will happen right now, because it hasn't actually fully happened yet.  I am really not sure why you are being so dense about this, because I know damn well that you're smart enough.

Again, it is only partially implemented. The old way still works just fine.

Please stop acting like the change is already fully completed and set in stone. You're just making yourself look silly.

But Skyrim is in Game Pass.


But it's extremely limited on mod support, so it's not exactly comparing apples to apples. Ark has a very similar issue.

The Game Pass edition of Skyrim Special Edition has a different executable to the Steam release, and is incompatible with the Skyrim Script Extender (SKSE). Without SKSE, many of the most popular and ambitious mods won't work. According to the SKSE webpage, it may stay that way. "SKSE cannot support any potential Windows Store release of Skyrim", it says. "Windows Store applications are locked down similarly to consoles and do not allow the APIs necessary for script extenders to work." Source


 
People know beforehand what will happen right now, because it hasn't actually fully happened yet.  I am really not sure why you are being so dense about this, because I know damn well that you're smart enough.
Because it will happen in a future build.

Hated said:
  • Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.
In a future build this will change. I don't read: "In a future build this may change." or "In a future build we plan to change this."

But if it works with all Mods the way KhaineGB did it, I'm absolutely fine with that. Shortcut command "-UserDataFolder=D:\DarknessFalls" (or whatever your Mod folder is) and it's done! Great!

 
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Because it will happen in a future release.

In a future build this will change. I don't read: "In a future build this may change." or "In a future build we plan to change this."

But if it works with all Mods the way KhaineGB did it, I'm absolutely fine with that. Shortcut command "-UserDataFolder=D:\DarknessFalls" (or whatever your Mod folder is) and it's done! Great!
I just hope that steam workshop will be added fast after gold :)

 
I checked in google

View attachment 24635

Kup mean Buy in polish

Only tes online is in game pass


Is Elder Scrolls on Game Pass?
 
 







With Xbox Game Pass, you get access to The Elder Scrolls Online. It also includes 10% off all Crown Pack purchases in the Xbox Game store as long as The Elder Scrolls Online is part of the Xbox Game Pass library.
 




OR you could just believe me:

image.png

Notice BOTH the "Get Game Pass Included with GamePass" button AND the giant Name of the title with the worlds (PC) at the end.  This generally means it's available on both platforms for Gamepass.  

Or, on the Xbox app on windows: 

image.pngPay attention to the hover text again saying "(PC)" and the "with gamepass" at the bottom, which indicates the price discount if you purchase it outright WHILE you have gamepass active.

Or one more from the Xbox app: 

image.png

Now, does that mean it's on Gamepass in EVERY single location around the world?  Hell I don't know.   I don't have a VPN and even if I did, I would be too lazy to check.  Is it possible that in Sweden, it's not a Gamepass title?  Perhaps!?!?!?   Germany?  Perhaps Not!?!?!?   

As well, since you referenced Poland and I don't speak Polish, I cannot go to xbox.pl, or whatever Poland's xbox site hostname is and verify that it is in fact available on the Polish implementation of Gamepass.

I can only speak for where I live and that is in the United States so I will hereby REVISE my previous statement.   

I know for a fact that in the United States, you can get Skyrim as part of Gamepass.    

 
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Because it will happen in a future build.


Yes. It will. And before it happens and people are forced to the new way Khaine will have a tutorial video made, most mods will have the instructions posted for what users need to do, and it really won't be that big of a deal. Why?

Because TFP warned everyone months before hand and gave the community time to adapt and sort things out and the solution turns out to be very simple and allows for multiple mods to be switched to without even having to have multiple full copies of the game loaded which means even more space saved on drives everywhere.

While some ranted and whined, others got busy doing what TFP gave us the time to do-- which was to come up with solutions. So the reasons why it is dense to keep stating and restating that this horrible change has been forced upon us are:

A) Nobody is currently being forced

B) This is the grace period given for coming up with solutions (which some people got to work doing while others just sat around raging)

C) By time the change actually happens everyone will be ready

D) Turns out the change isn't nearly as horrible as people initially thought and even carries new advantages,

 
Because it will happen in a future build.
That's exactly what I was saying. It will happen in the future. 

It has not happened now with no warning. Which is exactly what pApA^LeGBa is trying to push in his narriative.

He keeps saying "If people knew beforehand", and "modders could have been warned".

That is literally what this update is doing. Letting people know before hand, and warning modders of the change. Additionally, it's allowing them to test the new method right here in this build before the change is actually fully implemented.

So seriously, stop it. The more you make it look like this, the more you are just pushing false information to fire off an agenda that is skewed against reality.

 
But it's extremely limited on mod support, so it's not exactly comparing apples to apples. Ark has a very similar issue.


Ill be honest, i would highly expect this to be the case as it is on the Console as well.  While MS is not quite as bad as Apple in this regard, they are still exceedingly xenophobic to any third party stuff that might possibly damage their system(which is ironic based on just how lax their historic ability to prevent viruses has been).  

Bottomline for anyone: if you want "easymode" the Xbox store on PC is fine for some mods but don't get your hopes up about ever possible mod.

If you want full control, buy the steam version and realized you have to do more manual work to get it working.

I don't know how easy it is to do mods on a PC version of a title.  On the XBox for skyrim, you go into the mods menu and pick the mods you want from a list via checkboxes(and it shows you those that are not compatible if you pick two that conflict IIRC), "save" your selections, and then restart the game.   Done.

 
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It has not happened now with no warning. Which is exactly what pApA^LeGBa is trying to push in his narriative.


I think these guys wanted a warning about the warning. But of course then they would have ranted about that and demanded a warning about the warning for the warning. Man, TFP just should have included a warning about this back in 2013 as one of the kickstarter stretch goals....

Edit:  lol…this joke is catching so many thumbs down. Too soon I guess? The crisis is over guys. Relax. :)

 
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Yes. It will. And before it happens and people are forced to the new way Khaine will have a tutorial video made, most mods will have the instructions posted for what users need to do, and it really won't be that big of a deal. Why?

Because TFP warned everyone months before hand and gave the community time to adapt and sort things out and the solution turns out to be very simple and allows for multiple mods to be switched to without even having to have multiple full copies of the game loaded which means even more space saved on drives everywhere.

While some ranted and whined, others got busy doing what TFP gave us the time to do-- which was to come up with solutions. So the reasons why it is dense to keep stating and restating that this horrible change has been forced upon us are:

A) Nobody is currently being forced

B) This is the grace period given for coming up with solutions (which some people got to work doing while others just sat around raging)

C) By time the change actually happens everyone will be ready

D) Turns out the change isn't nearly as horrible as people initially thought and even carries new advantages,


My only question, as a non-modder, non-mod user (ATM), was the announcement in a patch note deemed the best way to annouce such changes?  Or was it just more fun to do it that way and watch the popcorn fly?

While A,B,C,D are quite true, it is also an excellent job of PR on your part :).  However, it amazes me that it had to be that way....or just plain evil genius.  Just my .01 observer.

 
I think these guys wanted a warning about the warning. But of course then they would have ranted about that and demanded a warning about the warning for the warning. Man, TFP just should have included a warning about this back in 2013 as one of the kickstarter stretch goals....
Yes, Roland, please warn The Fun Pimps to always give a warning about each warning before the warning so we are warned that a warning is upcoming.   

 
So seriously, stop it. The more you make it look like this, the more you are just pushing false information to fire off an agenda that is skewed against reality.
Are you serious? I just quoted what Madmole wrote in his Alpha release notes. And as long as it isn't against the forum rules to speculate, I will speculate about such notes! That's all. So don't try to patronize me.

Oh wait ... I have a better idea. I will stop it! Because I'm out now. Bye bye!

 
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OR you could just believe me:

View attachment 24639

Notice BOTH the "Get Game Pass Included with GamePass" button AND the giant Name of the title with the worlds (PC) at the end.  This generally means it's available on both platforms for Gamepass.  

Or, on the Xbox app on windows: 

View attachment 24640Pay attention to the hover text again saying "(PC)" and the "with gamepass" at the bottom, which indicates the price discount if you purchase it outright WHILE you have gamepass active.

Or one more from the Xbox app: 

View attachment 24642

Now, does that mean it's on Gamepass in EVERY single location around the world?  Hell I don't know.   I don't have a VPN and even if I did, I would be too lazy to check.  Is it possible that in Sweden, it's not a Gamepass title?  Perhaps!?!?!?   Germany?  Perhaps Not!?!?!?   

As well, since you referenced Poland and I don't speak Polish, I cannot go to xbox.pl, or whatever Poland's xbox site hostname is and verify that it is in fact available on the Polish implementation of Gamepass.

I can only speak for where I live and that is in the United States so I will hereby REVISE my previous statement.   

I know for a fact that in the United States, you can get Skyrim as part of Gamepass.    
And i can't check most of USA pages too because UE change a law few years ago - yep sick. So if skyrim is in gamepass that's ok

I think these guys wanted a warning about the warning. But of course then they would have ranted about that and demanded a warning about the warning for the warning. Man, TFP just should have included a warning about this back in 2013 as one of the kickstarter stretch goals....
Now i don't undestand anything.

A20.4 b42 changelog:
 

Changed

 

  • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
  • Screenshots are stored in <UserDataFolder>/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)
  • Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.


So this is added or not added or what? Just i don't know if i miss something. 

This even more compicated topic that LBD and Zombie teens fusioned together

 
My only question, as a non-modder, non-mod user (ATM), was the announcement in a patch note deemed the best way to annouce such changes?  Or was it just more fun to do it that way and watch the popcorn fly?

While A,B,C,D are quite true, it is also an excellent job of PR on your part :).  However, it amazes me that it had to be that way....or just plain evil genius.  Just my .01 observer.


There is no official mod support yet. Modding is completely on your own. TFP are not concerned right now making sure that everyone knows how to mod and how to download a mod. They have not included any kind of mod interface in their options menu to help people get started modding nor have they provided any instruction. All of that comes from the community and even the way that modding is done now with Xpath and Harmony largely were community led with some input and coordination with the developers but pretty minimal. The devs announced the change how they announce all their changes and expect those that choose to mod before official mod support is implemented to do things exactly how they have been doing it for almost a decade now with this game--- the "get off your ass" and figure it out methodology.

As well get mad at the lack of help the Devs gave Khaine to make Darkness Falls itself as at the lack of help they gave Khaine in figuring out the best way to make things work well with this change. There are people in this world who do and there are people who just talk about it. Well...Khaine did a bit of both-- but the point is he got right to work figuring this out because he saw the announcement and started making the necessary adjustments. I'm sure things will continue to get refined as we go.

Like it or not, the whole modding scene is outside the scope of what the developers are currently focused on. They have promised that they will turn their attention officially to modding and making sure anyone who wants to can easily load the mod they want but that time is still a future day. Everyone who is modding the game right now are pioneers out on the plain. They are breaking new ground for sure but they are also very much on their own. The mod launcher, random world generators, custom huds, POI packs, overhaul mods, xpath, harmony, and now figuring out this change have all been accomplished by people who feel passionate about their own vision for this game and so have jumped the gun on having TFP support in order to get their vision out there before the game is fully released. That's their choice and we benefit from getting to play those alternate versions but they know that the environment they are working in is not one where the developers provide all the tools and support and menus and hooks needed to make modding a point and click affair.

 
Forget it Matt. Critical questions aren't allowed here. TFP fuels this critical questions and speculations with their release notes, but that's ok. BUT if you start asking critical questions, you are forced to shut up. That's what I call censorship.

Mods, Please delete my account. I didn't find any button to delete it by myself.

 
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There is no official mod support yet. Modding is completely on your own. TFP are not concerned right now making sure that everyone knows how to mod and how to download a mod. They have not included any kind of mod interface in their options menu to help people get started modding nor have they provided any instruction. All of that comes from the community and even the way that modding is done now with Xpath and Harmony largely were community led with some input and coordination with the developers but pretty minimal. The devs announced the change how they announce all their changes and expect those that choose to mod before official mod support is implemented to do things exactly how they have been doing it for almost a decade now with this game--- the "get off your ass" and figure it out methodology.

As well get mad at the lack of help the Devs gave Khaine to make Darkness Falls itself as at the lack of help they gave Khaine in figuring out the best way to make things work well with this change. There are people in this world who do and there are people who just talk about it. Well...Khaine did a bit of both-- but the point is he got right to work figuring this out because he saw the announcement and started making the necessary adjustments. I'm sure things will continue to get refined as we go.

Like it or not, the whole modding scene is outside the scope of what the developers are currently focused on. They have promised that they will turn their attention officially to modding and making sure anyone who wants to can easily load the mod they want but that time is still a future day. Everyone who is modding the game right now are pioneers out on the plain. They are breaking new ground for sure but they are also very much on their own. The mod launcher, random world generators, custom huds, POI packs, overhaul mods, xpath, harmony, and now figuring out this change have all been accomplished by people who feel passionate about their own vision for this game and so have jumped the gun on having TFP support in order to get their vision out there before the game is fully released. That's their choice and we benefit from getting to play those alternate versions but they know that the environment they are working in is not one where the developers provide all the tools and support and menus and hooks needed to make modding a point and click affair.
Well said.  

Thanks @KhaineGB @JaxTeller718, etc, etc, etc for digging in and doing the work instead of waiting for others to just sit on their arse and flap their gums about "this game should have this thing" and just doing the work!     While i have never used any of the overhaul mods(as of yet), I can certainly appreciate the massive amount of time you guys have invested in your vision of what an alternate version of this game could look like with a different vision.

 
There is no official mod support yet. Modding is completely on your own. TFP are not concerned right now making sure that everyone knows how to mod and how to download a mod. They have not included any kind of mod interface in their options menu to help people get started modding nor have they provided any instruction. All of that comes from the community and even the way that modding is done now with Xpath and Harmony largely were community led with some input and coordination with the developers but pretty minimal. The devs announced the change how they announce all their changes and expect those that choose to mod before official mod support is implemented to do things exactly how they have been doing it for almost a decade now with this game--- the "get off your ass" and figure it out methodology.

As well get mad at the lack of help the Devs gave Khaine to make Darkness Falls itself as at the lack of help they gave Khaine in figuring out the best way to make things work well with this change. There are people in this world who do and there are people who just talk about it. Well...Khaine did a bit of both-- but the point is he got right to work figuring this out because he saw the announcement and started making the necessary adjustments. I'm sure things will continue to get refined as we go.

Like it or not, the whole modding scene is outside the scope of what the developers are currently focused on. They have promised that they will turn their attention officially to modding and making sure anyone who wants to can easily load the mod they want but that time is still a future day. Everyone who is modding the game right now are pioneers out on the plain. They are breaking new ground for sure but they are also very much on their own. The mod launcher, random world generators, custom huds, POI packs, overhaul mods, xpath, harmony, and now figuring out this change have all been accomplished by people who feel passionate about their own vision for this game and so have jumped the gun on having TFP support in order to get their vision out there before the game is fully released. That's their choice and we benefit from getting to play those alternate versions but they know that the environment they are working in is not one where the developers provide all the tools and support and menus and hooks needed to make modding a point and click affair.


Take it or leave is not sweat off my back.  Some times perception is reality.  All I wanted was a new SSD :P.

 
Forget it Matt. Critical questions aren't allowed here. TFP fuels this critical questions and speculations with their release notes, but that's ok. BUT if you start asking critical questions, you are forced to shut up. That's what I call censorship.

Mods, Please delete my account. I didn't find any button to delete it by myself.


Nobody has forced anyone to shutup. Nobody has told anyone to stop asking critical questions. I haven't seen a lot of critical questions tbh. I've seen a lot of critical claims and predictions and statements and pronouncements. Some critical questions would be a nice change of pace actually.

Take it or leave is not sweat off my back.  Some times perception is reality.  All I wanted was a new SSD :P.


If wishes were SSDs...

 
@SylenThunder @Roland What i mainly meant when talking about a warning is the server search changings that needed a warning before the change, no matter if this is the final form or not. A bit off topic here, i know, but you guys abandon the topics about that a bit. About the mod change it would have been a good idea that they maybe could have talked to modders before the change to see the obvious flaw that C is not ideal for many people before the change is done. 

 
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