PC 2 issues

Shortly after that a dire wolf and spider zombie came knocking on the door as an aggressive entity and quickly killed me. 
 

As such my theory still stands that the game absolutely spawns aggressive entity’s near the player for no reason other than the passing of time.


Those spawn in all the time at night for me; however, they don't automatically go for me unless I am making noise to give away my position.  There are nights where I am just sitting up on the second floor listening to the animals / zombies move around, but never detect me as I am staying hidden.

Early game, at night, it is all about finding a dark hidden location up on top where the zombies can't wander up to see what is going on.  It is only after I get some basic gear and a good defensive position before I start making noise at night.

 
As such my theory still stands that the game absolutely spawns aggressive entity’s near the player for no reason other than the passing of time.


I'm unsure what you mean by "aggressive entities" since all zombies/dogs/wolves/bears are aggressive, always. If you mean "always targeting me directly" then I think you are misunderstanding the AI behavior. But yes the game absolutely spawns all sorts of things due to no other reason than the passage of time (or, in the case of screamers, due to "heat" in the chunk). If the zombies see you up on top of your POI then they're going to come after you. Were you crouching? Did you have light sources near you (campfire, holding a torch)? Do you have Feral Sense enabled for your game (significantly increases zombies' ability to find you)? Were you downtown or out in a rural area (changes #, frequency, and difficulty of biome spawns)?

The game basically has four types of spawns outside of blood moon: POI, scouts/screamers, biome, and wandering hordes. Biome spawns are individual zombies spawned here and there all day and all night long (more/less difficult depending on which biome you're in, whether your downtown or rural, and whether it's day or night). Biome spawns spawn in as 'active', but not alerted or targeting the player unless they detect you. They'll just wander around.

Wandering hordes are small groups which will move as a unit towards a spot near the player. When they are spawned they aren't alerted to you or targeting you, but of course they are moving roughly right at you. With Feral Sense turned on, you might need to be pretty alert and quick to hide if you want to evade detection. If the spot they're trying to get to is within the bounds of your base, they might attack the base I suppose to try to get to their target location.

Scout/screamer spawns are generated due to "heat", and lots of what you do generates heat. Building, repairing, workbench/forge/chem/cooking, mining, torches, and definitely the firing of any firearm. You can press F8 twice to see the heat in the chunk you're in.

Everything you've described sounds normal I guess, and can be explained by either biome spawns or wandering hordes, especially if you're playing with Feral Sense.

You might want to temporarily try out Boid's Stealth Logging, a small mod I made which will log into the console when zombies are targeting you vs. walking to a spot vs. investigating a distraction, etc. You may think "that horde obviously knew where I was and was targeting me", but the log will show otherwise until/unless they detect you. Do not use the mod for normal play - it writes to the log pretty frequently when zombies are around and may impact performance. Turn it on for one of your tests and watch what is happening to gain a better understanding. And post back here if you see something weird. (If you want to keep the mod around, but disabled, you can just rename "mod_info.xml" and the game will ignore it.)

 
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What Boidster just said, they are headed directly towards you because you are still in the area that you were making noise/heat at.

I have gotten into the habit of knocking down some trees, bashing in a rock and then  moving, also when I'm outside of my base I try to stay near the big rocks, as that's my goto for killing wolves/dogs/bears.

I cannot stress enough, always, always have wood with you, either to make blocks to get up the rocks, to block off a path up the rock, or to make spikes to put where you want the critter to avoid or damage themselves on.

 
I'm unsure what you mean by "aggressive entities" since all zombies/dogs/wolves/bears are aggressive, always. If you mean "always targeting me directly" then I think you are misunderstanding the AI behavior. But yes the game absolutely spawns all sorts of things due to no other reason than the passage of time (or, in the case of screamers, due to "heat" in the chunk). If the zombies see you up on top of your POI then they're going to come after you. Were you crouching? Did you have light sources near you (campfire, holding a torch)? Do you have Feral Sense enabled for your game (significantly increases zombies' ability to find you)? Were you downtown or out in a rural area (changes #, frequency, and difficulty of biome spawns)?
Aggressive was the wrong word, I should have said alert. You know when you make too much noise and zombies start knocking down your door? That’s what is going on except without the noise. No light source, default settings, and crouched in a dark attic just watching the console menu. I was in a neighborhood on a random gen.
 

If I move into the house during the day and then move outside on top of a big rock then I am able to see the wolf pack spawn in and instead of running after me, they run to the house that I cleared and start attacking it, until they get inside. Then they turn around and go after me. No mods are installed at this time.

I really appreciate you trying to investigate this rather than just calling me crazy. This reminds me of the days when players swore up and down that zombies were spawning behind them and the fun pimps would just deny the mechanic. 
 

as far as your mod suggestion, I think that it is an awesome idea, and I again commend your methods of bringing science into this topic, but I think I’m just going to give up, I don’t know what’s wrong with my games, but apparently nobody else has the problem, so I suppose it’s not as important as I originally thought. I did find a post in 2019 from Roland that gave me a bit of useful information as well and maybe just some piece of mind that I’m not crazy:

”Random spawns, they aren’t supposed to spawn right behind you out of thin air in the open but they can spawn behind you around a corner out of sight. Any place that isn’t in line of sight is fair game for spawning.

Each chunk has a spawning mask that enables after the full number of zombies have been killed for that biome. Once that mask triggers nothing else spawns until the timer finishes. In the forest biome that is 4-5 days.By comparison the Wasteland biome has a much shorter mask. 
 

But while zombies are still in queue to be spawned because you haven’t fully cleared the area they will spawn out of sight even if that is around the corner of a building a few meters away.

Now, as always, latency can make it so that the zombie suddenly moves rapidly right up behind you. If you take the time to thoroughly clear the surrounding area of all zombies until it is clear that no more are spawning in then you shouldn’t have to worry about something sucker punching you from behind.

I’m playing a mod that increases environmental spawns by 4x and it has really emphasized the need to completely clear the entire surrounding area and a set number of new zombies keep spawning in until you empty the queue and then you have peace for a time.”

 
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